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d20 Star Wars Saga Edition news from Gen Con?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 3004432" data-attributes="member: 39532"><p>Based on what I've seen here and on the WotC boards, this looks to have gone from "It shall be MINE!" to "I'll look it over on the store shelf and then decide."</p><p></p><p>The one of the two changes that I'm really miffed over is the loss of the Force Adept, Fringer, and Tech Specialist classes. Personally, I've used Fringer quite a bit, and in every SW game I've been in or run, there's always been at least one character that had Fringer levels. Tech Specialist as written in the RCR is a bit weak, but I'd implemented house rules to beef them up a bit since the RCR came out, and the latest RCR errata makes officially makes them more playable. Force Adept could have used a bit more versatility instead of being stuck as a "primitive shaman," but it still had it's place.</p><p></p><p>The other is that Force powers are being "streamlined" into a single skill check. People were already ranting and howling about how over-powered Jedi were compared to everyone else, and if Jedi now only have to have one Force skill and minimal feats to do their thing, I'd imagine those rants are going to escalate in volume. Especially if there's no cost (like the current version's VP cost) to keep Jedi from using their powers willy-nilly. That was one of the things I always hated about d6 Star Wars, was that Force-users had no in-game restraint on what they could and could not do with their powers.</p><p></p><p>Yeah, it may have "official" RotS info, but then again there's also that really sweet RotS suppliment Gary Sarli put together on the official site that has plenty of RotS info, uses the RCR ruleset, and better yet is free.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 3004432, member: 39532"] Based on what I've seen here and on the WotC boards, this looks to have gone from "It shall be MINE!" to "I'll look it over on the store shelf and then decide." The one of the two changes that I'm really miffed over is the loss of the Force Adept, Fringer, and Tech Specialist classes. Personally, I've used Fringer quite a bit, and in every SW game I've been in or run, there's always been at least one character that had Fringer levels. Tech Specialist as written in the RCR is a bit weak, but I'd implemented house rules to beef them up a bit since the RCR came out, and the latest RCR errata makes officially makes them more playable. Force Adept could have used a bit more versatility instead of being stuck as a "primitive shaman," but it still had it's place. The other is that Force powers are being "streamlined" into a single skill check. People were already ranting and howling about how over-powered Jedi were compared to everyone else, and if Jedi now only have to have one Force skill and minimal feats to do their thing, I'd imagine those rants are going to escalate in volume. Especially if there's no cost (like the current version's VP cost) to keep Jedi from using their powers willy-nilly. That was one of the things I always hated about d6 Star Wars, was that Force-users had no in-game restraint on what they could and could not do with their powers. Yeah, it may have "official" RotS info, but then again there's also that really sweet RotS suppliment Gary Sarli put together on the official site that has plenty of RotS info, uses the RCR ruleset, and better yet is free. [/QUOTE]
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