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d20 Star Wars Saga Edition news from Gen Con?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3012529" data-attributes="member: 3190"><p>There's not just a whole lot I can add to this discussion, because Rodney and Gary have already said most of what we are allowed to say. For lots of reasons, some tied to the fact that WotC is part of Hasbro (which is publically traded), there are both realistic and legal gags we must work around when trying to discuss a book that isn't out yet. But we are reading, and listening, tp all your opinions and have been for years.</p><p></p><p>I do want to say just about two things. First, while a lot of what you're hearing may sound like bad ideas, the Saga edition really needs to be viewed as a complete game to be judged. I know people hear we've consoladated Force powers into a single system, and that there's just one Force skill, but that -doesn't- mean that one skill allows you to do every Force power anyone has ever thought of. It just measn there's a single system, and it happens to include a single skill as part of it.</p><p></p><p>I realize how frustrating it is to have to guess if you're going to like a game from snippets. Sadly, I can't give you any more than that. But while you're hearing about things in little packets, we redesigned the game as a complete whole. Many of your concerns, ranging from playing useful tech-based characters to wanting to have characters be Force-users of various traditions as 1st level characters, is -why- we rewrote parts of the game. Any one idea by iteself might not work if ported back to the RCR, but all together they form a great unified Saga game.</p><p></p><p>Second, speaking only for myself, my goal going into this was to write the best Star Wars rpg I could, regardless of what that meant. Having the best core rulebook, the one that gave the most Star Wars-like experience to the most players, was my chief concern. Now, I didn't write this in a vacuum. Rodney did just as much work, and people at WotC had their own needs, and it was my job to meet them. But I'm very proud of the result, and I think it benefits from years of seeing what has worked in SW and other games, and what hasn't.</p><p></p><p>I hope everyone enjoys it, and rest assured we're going to keep paying attention to everyone's opinions, even if we're driven by our own experiences and goals.</p><p></p><p>Owen K.C. Stephens</p><p>d20 Triggerman</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3012529, member: 3190"] There's not just a whole lot I can add to this discussion, because Rodney and Gary have already said most of what we are allowed to say. For lots of reasons, some tied to the fact that WotC is part of Hasbro (which is publically traded), there are both realistic and legal gags we must work around when trying to discuss a book that isn't out yet. But we are reading, and listening, tp all your opinions and have been for years. I do want to say just about two things. First, while a lot of what you're hearing may sound like bad ideas, the Saga edition really needs to be viewed as a complete game to be judged. I know people hear we've consoladated Force powers into a single system, and that there's just one Force skill, but that -doesn't- mean that one skill allows you to do every Force power anyone has ever thought of. It just measn there's a single system, and it happens to include a single skill as part of it. I realize how frustrating it is to have to guess if you're going to like a game from snippets. Sadly, I can't give you any more than that. But while you're hearing about things in little packets, we redesigned the game as a complete whole. Many of your concerns, ranging from playing useful tech-based characters to wanting to have characters be Force-users of various traditions as 1st level characters, is -why- we rewrote parts of the game. Any one idea by iteself might not work if ported back to the RCR, but all together they form a great unified Saga game. Second, speaking only for myself, my goal going into this was to write the best Star Wars rpg I could, regardless of what that meant. Having the best core rulebook, the one that gave the most Star Wars-like experience to the most players, was my chief concern. Now, I didn't write this in a vacuum. Rodney did just as much work, and people at WotC had their own needs, and it was my job to meet them. But I'm very proud of the result, and I think it benefits from years of seeing what has worked in SW and other games, and what hasn't. I hope everyone enjoys it, and rest assured we're going to keep paying attention to everyone's opinions, even if we're driven by our own experiences and goals. Owen K.C. Stephens d20 Triggerman [/QUOTE]
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