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d20 Star Wars Saga Edition news from Gen Con?
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<blockquote data-quote="Vigilance" data-source="post: 3020454" data-attributes="member: 4275"><p>Well, my feeling of SW is that the players should wince when they face blasters, but JUST wince. </p><p></p><p>When you look at the way the main characters react to hordes of stormtroopers with blasters in the movies (and based on most write-ups of them they were mid-level), their attitude is not fear, more like "let's do this".</p><p></p><p>Again, I think my disconnect is on a basic level: Wound Points are more gritty than d20 standard and Star Wars should be less gritty.</p><p></p><p>This seems to make them a bad match. </p><p></p><p>I think WP are a great system for many things, including spies/modern action, which is the game they were invented for conveniently enough. </p><p></p><p>I Just don't think they fit a rollicking, cinematic, space opera, which is what Star Wars tried to *make* them do through two editions. </p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3020454, member: 4275"] Well, my feeling of SW is that the players should wince when they face blasters, but JUST wince. When you look at the way the main characters react to hordes of stormtroopers with blasters in the movies (and based on most write-ups of them they were mid-level), their attitude is not fear, more like "let's do this". Again, I think my disconnect is on a basic level: Wound Points are more gritty than d20 standard and Star Wars should be less gritty. This seems to make them a bad match. I think WP are a great system for many things, including spies/modern action, which is the game they were invented for conveniently enough. I Just don't think they fit a rollicking, cinematic, space opera, which is what Star Wars tried to *make* them do through two editions. Chuck [/QUOTE]
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