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d20 Star Wars Saga Edition news from Gen Con?
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<blockquote data-quote="RangerWickett" data-source="post: 3022085" data-attributes="member: 63"><p>The way I made VP/WP work properly was simple:</p><p></p><p>Critical hits don't do automatic WP damage.</p><p></p><p>In this system, <em>once you run out of VP</em> you can actually be hurt, and suffer wounds that take a while to recover from, like losing a hand or being mauled by a snow monster. (I know, I'm lame for forgetting what it was actually called.) Crits just deal double damage to your VP.</p><p></p><p>It's different from just HP because the terminology provides a clear differentiation between 'dodging' and 'getting hit.' The term 'hit point' makes you think you get hit, which may be why some folks don't like it for Star Wars. However, vitality and wound points more clearly tell the player that he's either dodging or he's getting hurt. You only get hurt when you can't dodge no more. Until then, you're always assumed to be ducking, leaping, and taking quick cover to avoid being hurt. Eventually, though, you get tired, and that's when the blaster actually hits you, or the sword actually cuts off your arm and both your legs.</p><p></p><p>By the way, will the new Star Wars game accurately reflect the bonus gained from having the high ground? I'm thinking something like, "If you have the high ground, all your attacks are critical hits, and you gain the ability to make three attacks of opportunity instead of one."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3022085, member: 63"] The way I made VP/WP work properly was simple: Critical hits don't do automatic WP damage. In this system, [i]once you run out of VP[/i] you can actually be hurt, and suffer wounds that take a while to recover from, like losing a hand or being mauled by a snow monster. (I know, I'm lame for forgetting what it was actually called.) Crits just deal double damage to your VP. It's different from just HP because the terminology provides a clear differentiation between 'dodging' and 'getting hit.' The term 'hit point' makes you think you get hit, which may be why some folks don't like it for Star Wars. However, vitality and wound points more clearly tell the player that he's either dodging or he's getting hurt. You only get hurt when you can't dodge no more. Until then, you're always assumed to be ducking, leaping, and taking quick cover to avoid being hurt. Eventually, though, you get tired, and that's when the blaster actually hits you, or the sword actually cuts off your arm and both your legs. By the way, will the new Star Wars game accurately reflect the bonus gained from having the high ground? I'm thinking something like, "If you have the high ground, all your attacks are critical hits, and you gain the ability to make three attacks of opportunity instead of one." [/QUOTE]
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