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d20 Star Wars Saga Edition news from Gen Con?
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<blockquote data-quote="Psion" data-source="post: 3024950" data-attributes="member: 172"><p>In other words, not equivalent, or at least, different in some important ways. Not everyone has the remain conscious feat, and you don't die at 0 wp.</p><p></p><p>To address all the differences, I refer you to my <a href="http://www.enworld.org/showpost.php?p=2226433&postcount=32" target="_blank">four conceptual hangups I have with HPs</a> as they exist in D&D:</p><ol> <li data-xf-list-type="ol">Healing/Damage dichotomy - I can buy modeling heroism with escalating HP... and natural healing makes more sense now too. But the fact that "flat-rate" (magical) healing becomes LESS effective (i.e., doesn't scale with HP) with level doesn't match the model and sort of feels wrong to me.</li> <li data-xf-list-type="ol">Invincibility - being held at knifepoint or faced down with a dozen crossbow wielding guards all the sudden isn't much of a manipulation technique against high level characters, and jumping off cliffs becomes a viable options. Yeah, some heroic models fit this, but I think by default it's a little over the top.</li> <li data-xf-list-type="ol">Up or down - You never show the effects of your injuries until 0 hp. Until then, you receive no penalties. Any after a knock down drag out fight, you usually are just spiffy the next day.</li> <li data-xf-list-type="ol">Heroic sages - Linking HP to level works for me for PCs -- its a growth of heroic prowess. But when it comes to NPCs, it doesn't work so well. The greatest cook or sage in the world need not have more HP than a 1st level commoner AFAIAC. (Oddly, the only d20 branded game that really tries to correct this is Star Wars.)</li> </ol><p></p><p>Now, it's noteworthy that some HP variants address some of these faults (e.g., the d20 modern take on MDT addresses the invincibility issue), but VP/WP is the only one that addresses all of them that I know of.</p></blockquote><p></p>
[QUOTE="Psion, post: 3024950, member: 172"] In other words, not equivalent, or at least, different in some important ways. Not everyone has the remain conscious feat, and you don't die at 0 wp. To address all the differences, I refer you to my [URL=http://www.enworld.org/showpost.php?p=2226433&postcount=32]four conceptual hangups I have with HPs[/URL] as they exist in D&D: [list=1] [*]Healing/Damage dichotomy - I can buy modeling heroism with escalating HP... and natural healing makes more sense now too. But the fact that "flat-rate" (magical) healing becomes LESS effective (i.e., doesn't scale with HP) with level doesn't match the model and sort of feels wrong to me. [*]Invincibility - being held at knifepoint or faced down with a dozen crossbow wielding guards all the sudden isn't much of a manipulation technique against high level characters, and jumping off cliffs becomes a viable options. Yeah, some heroic models fit this, but I think by default it's a little over the top. [*]Up or down - You never show the effects of your injuries until 0 hp. Until then, you receive no penalties. Any after a knock down drag out fight, you usually are just spiffy the next day. [*]Heroic sages - Linking HP to level works for me for PCs -- its a growth of heroic prowess. But when it comes to NPCs, it doesn't work so well. The greatest cook or sage in the world need not have more HP than a 1st level commoner AFAIAC. (Oddly, the only d20 branded game that really tries to correct this is Star Wars.)[/list] Now, it's noteworthy that some HP variants address some of these faults (e.g., the d20 modern take on MDT addresses the invincibility issue), but VP/WP is the only one that addresses all of them that I know of. [/QUOTE]
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