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d20 Super Heroes --- coming in July '06 from WOTC
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<blockquote data-quote="takyris" data-source="post: 2674100" data-attributes="member: 5171"><p>Chuck, with respect, to come in with the tone you had and then claim that you were just talking innocently and that the reaction from M&M people just proves your point is... a trifle disingenuous.</p><p></p><p>If you don't actually understand what in the tone of your first few posts might have irritated the M&M folks, then that is indeed a shame and a pity.</p><p></p><p>I don't really feel strongly one way or the other about the game, nor can I without seeing some previews. I enjoyed M&M but couldn't get my players interested in a campaign because there were too many new rules, and my friends weren't interested enough in a superhero game to learn a new ruleset for it. A game that plugged into d20 Modern, which they all understand at this point, might solve that particular issue. It'd be a question for me of whether the plugged-in system felt more like a d20 Modern fight or a comic-book fight. From the little I played with other games that added superheroic stuff to d20 Modern (or just d20 in general), it didn't feel as comic-book-y as M&M did... so I likely wouldn't bother. I'd just start a spy, d20-Modern-Call-of-Cthulhu, action-adventure, police-procedural, X-Files, or Firefly game... or any of the other games that are already out there, and which d20 Modern, with plug-ins from WotC and other publishers, does just great in my opinion.</p><p></p><p>(No opinion on HERO, having never played it. Tried Marvel when I was far too young for it and didn't like it. I might enjoy it now, but M&M exists and has rules I already mostly know... not that it helps, since my players still think that's too many new rules to learn.)</p><p></p><p>So in a nutshell, the game I've tried that best replicates the feel I want is the one my players don't want to bother to learn, and the games that look easy enough to plunk into d20 or d20 Modern don't give the feel I want. If WotC's book solves both issues, I'll happily play that. </p><p></p><p>It'll be interesting to see what WotC does in relation to what's already been done in the field, though. They have a lot of material to borrow from, a lot of places where they could play it safe or range further afield. While everything I've seen from them in d20 Modern (save the core book) has been an exercise in playing it safe and not deviating from the existing system and trying to make all the systems cross-over-friendly, they could decide to go crazy with this one. I don't think they will, but they could. And, not sitting in their focus groups or looking at their sales reports, I can't honestly say what makes the most sense for them, moneywise. Scary as it may seem, many companies not yet out of business have solid reasons for doing what they do in their games.</p></blockquote><p></p>
[QUOTE="takyris, post: 2674100, member: 5171"] Chuck, with respect, to come in with the tone you had and then claim that you were just talking innocently and that the reaction from M&M people just proves your point is... a trifle disingenuous. If you don't actually understand what in the tone of your first few posts might have irritated the M&M folks, then that is indeed a shame and a pity. I don't really feel strongly one way or the other about the game, nor can I without seeing some previews. I enjoyed M&M but couldn't get my players interested in a campaign because there were too many new rules, and my friends weren't interested enough in a superhero game to learn a new ruleset for it. A game that plugged into d20 Modern, which they all understand at this point, might solve that particular issue. It'd be a question for me of whether the plugged-in system felt more like a d20 Modern fight or a comic-book fight. From the little I played with other games that added superheroic stuff to d20 Modern (or just d20 in general), it didn't feel as comic-book-y as M&M did... so I likely wouldn't bother. I'd just start a spy, d20-Modern-Call-of-Cthulhu, action-adventure, police-procedural, X-Files, or Firefly game... or any of the other games that are already out there, and which d20 Modern, with plug-ins from WotC and other publishers, does just great in my opinion. (No opinion on HERO, having never played it. Tried Marvel when I was far too young for it and didn't like it. I might enjoy it now, but M&M exists and has rules I already mostly know... not that it helps, since my players still think that's too many new rules to learn.) So in a nutshell, the game I've tried that best replicates the feel I want is the one my players don't want to bother to learn, and the games that look easy enough to plunk into d20 or d20 Modern don't give the feel I want. If WotC's book solves both issues, I'll happily play that. It'll be interesting to see what WotC does in relation to what's already been done in the field, though. They have a lot of material to borrow from, a lot of places where they could play it safe or range further afield. While everything I've seen from them in d20 Modern (save the core book) has been an exercise in playing it safe and not deviating from the existing system and trying to make all the systems cross-over-friendly, they could decide to go crazy with this one. I don't think they will, but they could. And, not sitting in their focus groups or looking at their sales reports, I can't honestly say what makes the most sense for them, moneywise. Scary as it may seem, many companies not yet out of business have solid reasons for doing what they do in their games. [/QUOTE]
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