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<blockquote data-quote="teitan" data-source="post: 169221" data-attributes="member: 3457"><p><strong>D20 Heroes</strong></p><p></p><p>Well, I do hope to get the flexibility of champions and the fast play of MArvel SUperheroes. So far the combat system is a complete overhall and all it requires is an attack role, reflex save to dodge, damage roll and fort save to soak. Powers work similar to both feats and skills as some powers, like telepathy are skillbased, in other words you have ranks in it and make a check against their will save. If you succeed you can read their mind. Very simple. Flying is a feat based power and a check is made using your power managing skill to go faster. Energy blasts are different, not really feat or skill based. You simply buy dice of damage to inflict. FIrst you pay for the type of dice, then you purchase each die level. Power level is adjustable based on the type of game you want to run, the rules will allow players to create a character from the RObin level to the SUperman level of power, based on the GM's desire for the game.</p><p></p><p>I don't have much more detail as yet, at least I don't want to reveal too much at this time. I should be having playtests in about six weeks, maybe less. The rules will be OGC, so anyone can use them for their own products, though the core rulebook will include a campaign setting called Nexus City. It will be released as a .pdf for the short term and hopefully followed by a paperback depending on response to the product.</p><p></p><p>Jason R. Carpenter</p></blockquote><p></p>
[QUOTE="teitan, post: 169221, member: 3457"] [b]D20 Heroes[/b] Well, I do hope to get the flexibility of champions and the fast play of MArvel SUperheroes. So far the combat system is a complete overhall and all it requires is an attack role, reflex save to dodge, damage roll and fort save to soak. Powers work similar to both feats and skills as some powers, like telepathy are skillbased, in other words you have ranks in it and make a check against their will save. If you succeed you can read their mind. Very simple. Flying is a feat based power and a check is made using your power managing skill to go faster. Energy blasts are different, not really feat or skill based. You simply buy dice of damage to inflict. FIrst you pay for the type of dice, then you purchase each die level. Power level is adjustable based on the type of game you want to run, the rules will allow players to create a character from the RObin level to the SUperman level of power, based on the GM's desire for the game. I don't have much more detail as yet, at least I don't want to reveal too much at this time. I should be having playtests in about six weeks, maybe less. The rules will be OGC, so anyone can use them for their own products, though the core rulebook will include a campaign setting called Nexus City. It will be released as a .pdf for the short term and hopefully followed by a paperback depending on response to the product. Jason R. Carpenter [/QUOTE]
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