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<blockquote data-quote="teitan" data-source="post: 170318" data-attributes="member: 3457"><p><strong>OGL</strong></p><p></p><p>Not really in the sense that you are thinking. It is a reworking of the D20 system. I am integrating many of the optional rules from the DM's guide and a Super game required almost a whole reworking of the system. The most difficult aspect was combat and how to handle it. As I said above, how do you handle combat in a leveless D20 system, well, how do you handle it in any other system that is leveless? Der, skills. What about damage? That was the snag I hit upon, but it hit me and everything started falling into place. Fortitude save became a soak check, more like a damage resistance check.</p><p></p><p>I personally think the idea of the OGL is awesome and really helps the RPG business. By providing another set of OGL rules that are simple, easy to use and fast paced I hope to expand the RPG market. By basing it on the D20 system it also expands and adds to the D20 system.</p><p></p><p>All the basic things from DnD will be there, with the exception of Classes and levels. Hit points are modified and the combat system is modified to reflect necessary changes made to accomplish that cinematic and high energy effect of comic books.</p><p></p><p>Jason R. Carpenter</p></blockquote><p></p>
[QUOTE="teitan, post: 170318, member: 3457"] [b]OGL[/b] Not really in the sense that you are thinking. It is a reworking of the D20 system. I am integrating many of the optional rules from the DM's guide and a Super game required almost a whole reworking of the system. The most difficult aspect was combat and how to handle it. As I said above, how do you handle combat in a leveless D20 system, well, how do you handle it in any other system that is leveless? Der, skills. What about damage? That was the snag I hit upon, but it hit me and everything started falling into place. Fortitude save became a soak check, more like a damage resistance check. I personally think the idea of the OGL is awesome and really helps the RPG business. By providing another set of OGL rules that are simple, easy to use and fast paced I hope to expand the RPG market. By basing it on the D20 system it also expands and adds to the D20 system. All the basic things from DnD will be there, with the exception of Classes and levels. Hit points are modified and the combat system is modified to reflect necessary changes made to accomplish that cinematic and high energy effect of comic books. Jason R. Carpenter [/QUOTE]
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