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[D20 Supers] I know this is beating a dead horse, but...
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<blockquote data-quote="Supers-freak" data-source="post: 305385" data-attributes="member: 6301"><p>Four Color to FAntasy by Natural d20 Press is even better than DNW at being compatible with normal d20 stuff. I mean, the rules for 4CTF can just be added to any other d20 game. With DNW or Vigiliance, you have to restart the campaign with new character stats, so there's no way to add super powers to an existign game, and you have to use all their new rules. Basically put, DNW and Vigilance don't msh with normal d20 stuff. So if you're a D&D fan, or a Spycraft fan, and you wanna add super powers to your game, get 4CTF.</p><p></p><p>4CTF is cool, because it's balanced with the core d20 rules. You can always know how challenging an encounter with these rules. With DNW or Vigiliance, you can't add them to a game other than DNW or Viglance. So think of DNW as a new game, like the Everquest RPG, and think of 4CTF as a rules supplement, like Manual of the Planes or Tome & Blood.</p><p></p><p>And to prove that super powers make sense in those games, consider this: Sure, if you're in the middle of a spy game, your characters probably shouldn't turn into super heroes. Or if you've been in plate armor out hunting monsters, you shouldn't suddently put on spandex.</p><p></p><p>But, what if your spy character gets some sort of high-tech gadget installed in his body, or he gets some gene therapy to impove his strength and speed? Or what if your mission is to sneak into a military base where they're creating super-soldiers? 4CTF lets you make sure the challenges are nicely balanced against the PC agents.</p><p></p><p>Or, what if your wizard character wants to unlock his inner power, and reshape his body? Y'know, like the Dragon Disciple in Tome & Blood. Sure, you could come up with a new prestige class, but it's much easier if you take the rules in 4CTF and give your wizard the apprpriate powers to represent what he wants. Or maybe your fighter character saves the life of a fairy princess, and is given magical powers as a reward. You could multiclass up to 8th level sorcerer to gain dimension door (and a bunch of other spells you don't want), or you could just take one level of Hero and take the teleport power.</p><p></p><p>Or evil villains who make pacts with demons to gain incredible powers? Or maybe you get cursed so that, whenever you become angry, you turn green and grow incredibly strong? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you want to add all that stuff to your D&D, or Spycraft, or Dragonstar, or whatever games, buy 4CTF.</p></blockquote><p></p>
[QUOTE="Supers-freak, post: 305385, member: 6301"] Four Color to FAntasy by Natural d20 Press is even better than DNW at being compatible with normal d20 stuff. I mean, the rules for 4CTF can just be added to any other d20 game. With DNW or Vigiliance, you have to restart the campaign with new character stats, so there's no way to add super powers to an existign game, and you have to use all their new rules. Basically put, DNW and Vigilance don't msh with normal d20 stuff. So if you're a D&D fan, or a Spycraft fan, and you wanna add super powers to your game, get 4CTF. 4CTF is cool, because it's balanced with the core d20 rules. You can always know how challenging an encounter with these rules. With DNW or Vigiliance, you can't add them to a game other than DNW or Viglance. So think of DNW as a new game, like the Everquest RPG, and think of 4CTF as a rules supplement, like Manual of the Planes or Tome & Blood. And to prove that super powers make sense in those games, consider this: Sure, if you're in the middle of a spy game, your characters probably shouldn't turn into super heroes. Or if you've been in plate armor out hunting monsters, you shouldn't suddently put on spandex. But, what if your spy character gets some sort of high-tech gadget installed in his body, or he gets some gene therapy to impove his strength and speed? Or what if your mission is to sneak into a military base where they're creating super-soldiers? 4CTF lets you make sure the challenges are nicely balanced against the PC agents. Or, what if your wizard character wants to unlock his inner power, and reshape his body? Y'know, like the Dragon Disciple in Tome & Blood. Sure, you could come up with a new prestige class, but it's much easier if you take the rules in 4CTF and give your wizard the apprpriate powers to represent what he wants. Or maybe your fighter character saves the life of a fairy princess, and is given magical powers as a reward. You could multiclass up to 8th level sorcerer to gain dimension door (and a bunch of other spells you don't want), or you could just take one level of Hero and take the teleport power. Or evil villains who make pacts with demons to gain incredible powers? Or maybe you get cursed so that, whenever you become angry, you turn green and grow incredibly strong? :) If you want to add all that stuff to your D&D, or Spycraft, or Dragonstar, or whatever games, buy 4CTF. [/QUOTE]
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