Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[D20 Supers] I know this is beating a dead horse, but...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Lynch" data-source="post: 305482" data-attributes="member: 4450"><p>Thanks, John.</p><p></p><p>But most of what Supers-freak said is also true, and I should expand upon it. DNW classes are *not* "balanced," in a purely mechanical sense, against their fantasy counterparts.</p><p></p><p>Part of the "hitting power" of a fantasy d20 character of a certain level is *assumed* to come from an investment of riches and magic items. If you look at the guidelines in the D&D3 DMG for creating a higher-level character, you'll note that each level beyond 1st also has a certain number of GP listed for the purchase of equipment, including magical equipment. Thus, a fully outfitted 10th level ranger is assumed to have about 49,000 GP of equipment or resources (p. 43, DMG). However, a 10th level ranger stripped of whatever that 49,000 GP bought him would not be a full-on CR 10 character any more... he'd be a bit weaker sans magic armor, magic sword, magic boots, and whatever else he's collected.</p><p></p><p>The DNW classes receive more intrinsic benefits... more skill points, save points, and special abilities... than their fantasy counterparts do, and they also receive a class-based AC bonus. This is because they're not assumed to be gradually picking up more and more powerful magic items and heaps of treasure as they adventure, so more of their "oomph" has to be intrinsic. The gradual acquisition method is brilliant for fantasy d20 play, and the mathematical progression worked out by the 3E authors is admirable, but it just doesn't apply as well to a contemporary supers setting.</p><p></p><p><strong> With DNW or Vigiliance, you have to restart the campaign with new character stats, so there's no way to add super powers to an existing game, and you have to use all their new rules. </strong></p><p></p><p>That's not *entirely* true. DNW is not explicitly designed to be used in conjunction with fantasy d20 classes and standards, but all of the non-Power Point expenditure powers are purely compatible with fantasy d20. Those powers, as well as the XP Tithe, could be lifted whole from DNW and plunked into a fantasy campaign (Elves with super-reflexes? Dwarves with prehensile hair? Well, not my thing, but you never know...) from 1st level on up. DMs could also judge adjusted character levels using the Threat Rating adjustment scale given in *Deeds Not Words,* though I readily admit that it wasn't directly balanced against fantasy d20 either, and so may be just a bit inaccurate.</p><p></p><p>"Some fiddling required," most definitely. "Totally incompatible," well, not quite. </p><p></p><p><strong> So think of DNW as a new game, like the Everquest RPG </strong></p><p></p><p>Well, that's about right, though it won't make me as much money as an Everquest RPG might have. ;P</p><p></p><p>With all that said, Supers-freak is otherwise pretty correct. DNW in function is almost totally analogous to fantasy d20, but is designed from the ground up to stand alongside it rather than sit on top of it and mesh with it neatly. </p><p></p><p>Cheerio,</p><p></p><p>SL</p></blockquote><p></p>
[QUOTE="Scott Lynch, post: 305482, member: 4450"] Thanks, John. But most of what Supers-freak said is also true, and I should expand upon it. DNW classes are *not* "balanced," in a purely mechanical sense, against their fantasy counterparts. Part of the "hitting power" of a fantasy d20 character of a certain level is *assumed* to come from an investment of riches and magic items. If you look at the guidelines in the D&D3 DMG for creating a higher-level character, you'll note that each level beyond 1st also has a certain number of GP listed for the purchase of equipment, including magical equipment. Thus, a fully outfitted 10th level ranger is assumed to have about 49,000 GP of equipment or resources (p. 43, DMG). However, a 10th level ranger stripped of whatever that 49,000 GP bought him would not be a full-on CR 10 character any more... he'd be a bit weaker sans magic armor, magic sword, magic boots, and whatever else he's collected. The DNW classes receive more intrinsic benefits... more skill points, save points, and special abilities... than their fantasy counterparts do, and they also receive a class-based AC bonus. This is because they're not assumed to be gradually picking up more and more powerful magic items and heaps of treasure as they adventure, so more of their "oomph" has to be intrinsic. The gradual acquisition method is brilliant for fantasy d20 play, and the mathematical progression worked out by the 3E authors is admirable, but it just doesn't apply as well to a contemporary supers setting. [b] With DNW or Vigiliance, you have to restart the campaign with new character stats, so there's no way to add super powers to an existing game, and you have to use all their new rules. [/b] That's not *entirely* true. DNW is not explicitly designed to be used in conjunction with fantasy d20 classes and standards, but all of the non-Power Point expenditure powers are purely compatible with fantasy d20. Those powers, as well as the XP Tithe, could be lifted whole from DNW and plunked into a fantasy campaign (Elves with super-reflexes? Dwarves with prehensile hair? Well, not my thing, but you never know...) from 1st level on up. DMs could also judge adjusted character levels using the Threat Rating adjustment scale given in *Deeds Not Words,* though I readily admit that it wasn't directly balanced against fantasy d20 either, and so may be just a bit inaccurate. "Some fiddling required," most definitely. "Totally incompatible," well, not quite. [b] So think of DNW as a new game, like the Everquest RPG [/b] Well, that's about right, though it won't make me as much money as an Everquest RPG might have. ;P With all that said, Supers-freak is otherwise pretty correct. DNW in function is almost totally analogous to fantasy d20, but is designed from the ground up to stand alongside it rather than sit on top of it and mesh with it neatly. Cheerio, SL [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D20 Supers] I know this is beating a dead horse, but...
Top