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D20 Supers Question
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<blockquote data-quote="RangerWickett" data-source="post: 283579" data-attributes="member: 63"><p>As to the question of 'one-trick ponies,' I'll admit, it's hard to have a character who is just good at one thing and nothing else. For one thing, that's hard to balance. If you just want an energy blast that costs 20 Hero Points, you can't get it until 17th level, even if you don't plan to get any other super powers. Now, you could be a 14th level Fighter/3rd level Hero, but if you don't want any skills or combat abilities either, and ALL you want is the energy attack, you could just be a Hero 17 and just not use most of your Hero Points.</p><p></p><p>However, most comicbook heroes have all kinds of small extra abilities that aren't really noticed as powers. Y'know, Gambit can move and dodge really well, and Storm has great charisma to command a tribe who thought her a god. A lot of the small things are up to you to decide, but if, out of 160 HrPs, you only want to spend 20 HrPs, you could use the other 140 HrPs for small stuff like increasing your attack bonus, your AC, your ability scores . . . y'know, low-key stuff that wouldn't necessarily be recognized as a power.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 283579, member: 63"] As to the question of 'one-trick ponies,' I'll admit, it's hard to have a character who is just good at one thing and nothing else. For one thing, that's hard to balance. If you just want an energy blast that costs 20 Hero Points, you can't get it until 17th level, even if you don't plan to get any other super powers. Now, you could be a 14th level Fighter/3rd level Hero, but if you don't want any skills or combat abilities either, and ALL you want is the energy attack, you could just be a Hero 17 and just not use most of your Hero Points. However, most comicbook heroes have all kinds of small extra abilities that aren't really noticed as powers. Y'know, Gambit can move and dodge really well, and Storm has great charisma to command a tribe who thought her a god. A lot of the small things are up to you to decide, but if, out of 160 HrPs, you only want to spend 20 HrPs, you could use the other 140 HrPs for small stuff like increasing your attack bonus, your AC, your ability scores . . . y'know, low-key stuff that wouldn't necessarily be recognized as a power. [/QUOTE]
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