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D20 Supers Question
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<blockquote data-quote="Bladesman" data-source="post: 284664" data-attributes="member: 4721"><p><strong>D20 Supers Question/Comment</strong></p><p></p><p>I'd like to say right off that I was quite pleased with the content. I thought it was very well done.</p><p></p><p>I do have a question and a question/comment though:</p><p></p><p>Do levels in Hero class increase the maximum skill rank a character can have? </p><p>Thus, would a Hero9/Rogue1 have a maximum of 4 ranks in a skill or a max of 13 ranks in a skill?</p><p></p><p>Why is elemental resistance (referred to as energy resistance in some laces) so expensive? It takes huge amounts of points to be somewhat resistant to all the different types of energy. Tank characters in comics are usually highly resistant to most or all forms of energy attacks, yet the cost to simulate that in the game is prohibitive. A measly five points of elemental resistance (equivalent to a 1st level spell) for each of the six energy forms will cost a character thirty-six hero points. That's almost half of the hero points for a Hero10 character. Add on a little damage reduction and the cost skyrockets even more. What's worse is that energy attacks ignore the natural armor bonus to AC that most tanks would have. The only defense against energy attacks most tanks in the game will have is high hit points, and those can be worn down by continual attacks from even low-level blasters. </p><p></p><p>I think elemental resistance should either cost less (3 HrP's per 5 resistance per element) or energy attacks shouldn't be touch attacks to represent the chance that the blast will bounce off of armor.</p><p></p><p>Anyway, that's my opinion. Take it for what it's worth. Just to reiterate, I think overall that it's a very well developed product. Kudos to the designers.</p></blockquote><p></p>
[QUOTE="Bladesman, post: 284664, member: 4721"] [b]D20 Supers Question/Comment[/b] I'd like to say right off that I was quite pleased with the content. I thought it was very well done. I do have a question and a question/comment though: Do levels in Hero class increase the maximum skill rank a character can have? Thus, would a Hero9/Rogue1 have a maximum of 4 ranks in a skill or a max of 13 ranks in a skill? Why is elemental resistance (referred to as energy resistance in some laces) so expensive? It takes huge amounts of points to be somewhat resistant to all the different types of energy. Tank characters in comics are usually highly resistant to most or all forms of energy attacks, yet the cost to simulate that in the game is prohibitive. A measly five points of elemental resistance (equivalent to a 1st level spell) for each of the six energy forms will cost a character thirty-six hero points. That's almost half of the hero points for a Hero10 character. Add on a little damage reduction and the cost skyrockets even more. What's worse is that energy attacks ignore the natural armor bonus to AC that most tanks would have. The only defense against energy attacks most tanks in the game will have is high hit points, and those can be worn down by continual attacks from even low-level blasters. I think elemental resistance should either cost less (3 HrP's per 5 resistance per element) or energy attacks shouldn't be touch attacks to represent the chance that the blast will bounce off of armor. Anyway, that's my opinion. Take it for what it's worth. Just to reiterate, I think overall that it's a very well developed product. Kudos to the designers. [/QUOTE]
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