Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
d20 Supers: Recommendations?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SSquirrel" data-source="post: 1455170" data-attributes="member: 5202"><p>4CTF is excellent and there are 2 versions available...a standard 3E based one and one that was redone for d20 Modern. I only own the original 3E version so I can't comment on the Modern version, but I've found it to e excellent. Just lay the supers rules overtop of the d20 rules you already know and you're ready to go. The Hero class provides power points aplenty to make your character. Mutant & Mastermind does look gorgeous, but they had a lot more money to throw at a nice hardback than ENWorld Publishing did. Don't let looks fool you tho, its an excellent pdf product.</p><p> </p><p> Aberrant is the White Wolf supers game (it was in the same universe as Adventure! and Trinity...20s pulp and future sci-fi respectively) and I've run it before. It's my favorite way to run supers games simply because the storyteller system is very easy and the main book allows you to make most of the marvel universe style characters. If you have the Players Guide as well, you're definitely set as there is some errata there as well. I made a few small changes. For example, Quantum Blast is WAY overpowered so I removed it...no blasts of energy from players unless they get a power like that from something like Magnetic Control. Those variants are much toned down. You could also just change its power level to fit one of those better.</p><p> </p><p> Haven't gotten to see Deeds Not Words yet, but I've heard great thing about it as well.</p><p> </p><p> GURPS uses 4 stats and gets by ok, but I tend to agree. Apparently 3 stats works fine for BESM tho. SAS d20 I don't enjoy as much b/c it seems more complex than it really needs to be. Then again, they want you to be able to completely customize your powers...which you can do wonderfully.</p><p> </p><p> Also I wouldn't necc say that 4CTF is only for ading to an existing campaign world. Technically they have a setting built into teh pdf which you can use, but you can also easily just make up your own world to run it in. Me I wanna combine teh d20 Mecha and Gamma World treatments from Polyhedron (maybe the SJ minigame as well) and 4CTF on top of D&D....mutated trolls....super powers...mechs that run on magic...it'd be a blast heh</p><p> </p><p> Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1455170, member: 5202"] 4CTF is excellent and there are 2 versions available...a standard 3E based one and one that was redone for d20 Modern. I only own the original 3E version so I can't comment on the Modern version, but I've found it to e excellent. Just lay the supers rules overtop of the d20 rules you already know and you're ready to go. The Hero class provides power points aplenty to make your character. Mutant & Mastermind does look gorgeous, but they had a lot more money to throw at a nice hardback than ENWorld Publishing did. Don't let looks fool you tho, its an excellent pdf product. Aberrant is the White Wolf supers game (it was in the same universe as Adventure! and Trinity...20s pulp and future sci-fi respectively) and I've run it before. It's my favorite way to run supers games simply because the storyteller system is very easy and the main book allows you to make most of the marvel universe style characters. If you have the Players Guide as well, you're definitely set as there is some errata there as well. I made a few small changes. For example, Quantum Blast is WAY overpowered so I removed it...no blasts of energy from players unless they get a power like that from something like Magnetic Control. Those variants are much toned down. You could also just change its power level to fit one of those better. Haven't gotten to see Deeds Not Words yet, but I've heard great thing about it as well. GURPS uses 4 stats and gets by ok, but I tend to agree. Apparently 3 stats works fine for BESM tho. SAS d20 I don't enjoy as much b/c it seems more complex than it really needs to be. Then again, they want you to be able to completely customize your powers...which you can do wonderfully. Also I wouldn't necc say that 4CTF is only for ading to an existing campaign world. Technically they have a setting built into teh pdf which you can use, but you can also easily just make up your own world to run it in. Me I wanna combine teh d20 Mecha and Gamma World treatments from Polyhedron (maybe the SJ minigame as well) and 4CTF on top of D&D....mutated trolls....super powers...mechs that run on magic...it'd be a blast heh Hagen [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Supers: Recommendations?
Top