d20 swashbucklers, swords and sorcery

d12

First Post
Lets say I have my DnD rules down pretty well and now I want to run a short campaign in a sort of Three Muskateers meets Brotherhood of the Wolf meets Last of the Mohicans kind of setting [with magic]. There will be guns and magic and cannons and swords and all that. Heavy armor will probably be rare. Can anyone suggest one or two sourcebooks, websites and/or adventure modules I could use for rules and inspiration? Any suggestions at all? Keep in mind that I've only run plain vannilla DnD at this point. Thanks.
 

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Swashbuckling Adventures would probably be a good place to start (from AEG). Doesn't cover magic, but does address the rest of your points.

http://www.7thsea.com/ has an overview, and there have been a few discussions on this forum about it, too.

Richard
 




That site does indeed rock. Remember, however, that SA, like OA, is really meant to convert a previously existing world. And it does 7th Sea better than 7th Sea did, IMHO.
 


Re: D20 Swashbucklers

I'm looking for some additional suggestions for rules to augment the D20 SA guide as well as the 7th Sea gaming systems.

I've recently started work on a 7th Sea online game (http://www.treyvan.com/~swash) which will use the SA rules as a baseline and then branch out to import some of the 7th Sea D10 R&K system. I'm sure there will be faults with it that I'd like to add other rules from otehr systems for. Any other suggestions?

-X
 

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