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<blockquote data-quote="Morrus" data-source="post: 6160269" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank">[ATTACH]58228[/ATTACH] </a></p> <p style="text-align: right"></p><p>[h=3]Dice Notation[/h] </p><p> These rules use the following die notations:</p><p></p><p>[bar]Table: Dice Notaion[/bar]</p><p>[TABLE="class: outer_border, width: 500"] [TR] [TD]d4</p><p>d6</p><p>d8</p><p>d10</p><p>d12</p><p>d20</p><p>d$[/TD] [TD]four sided die</p><p>six sided die</p><p>eight sided die</p><p>ten sided die</p><p>twelve sided die</p><p>twenty sided die</p><p>percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)[/TD] [/TR] [/TABLE] Die rolls are expressed in the format:<p style="margin-left: 20px"><span style="font-size: 12px"><strong></strong></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong></strong></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>[#] die type [+/- modifiers] </strong></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."</p><p></p><p>[h=5]Rounding Fractions[/h] In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.</p><p><strong>Exception</strong>: Certain rolls, such as damage and hit points, have a minimum of 1.</p><p> [h=5]Multiplying[/h] Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).</p><p></p><p>[h=5]Basic Task Resolution System[/h] These rules assume a standardized system for determining the success or failure of any given task. That system is:</p><p></p><p style="text-align: center"><strong>d20 + Modifiers vs. Target Number</strong></p> <p style="text-align: center"></p><p></p><p> The Modifiers and Target Number are determined by the type of task.</p><p></p><p> If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test s successful. Any other result is a failure.</p><p></p><p> A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise.</p><p></p><p>[h=3]DEPARTMENT 7[/h] </p><p> Department-7 is a fictional elite organization that the heroes belong to that deals with situations threatening the modern world. Depending on the campaign, Department-7 might have federal authority, or it might be a state or local agency, or perhaps a private institution. In some campaigns, it might have an international scope thanks to ties to the United Nations or some global conglomerate. Department-7 might deal with homeland defense, law enforcement, espionage and intelligence, or counterterrorism. In some games, it might have a charter to investigate paranormal activity or alien incursions or dimensional displacement.</p><p></p><p>It is our hope that other publishers will use Department-7 as an example in their products, thereby providing a common feel for the game.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160269, member: 1"] [RIGHT][URL="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no"][ATTACH=CONFIG]58228._xfImport[/ATTACH] [/URL] [/RIGHT] [h=3]Dice Notation[/h] These rules use the following die notations: [bar]Table: Dice Notaion[/bar] [TABLE="class: outer_border, width: 500"] [TR] [TD]d4 d6 d8 d10 d12 d20 d$[/TD] [TD]four sided die six sided die eight sided die ten sided die twelve sided die twenty sided die percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)[/TD] [/TR] [/TABLE] Die rolls are expressed in the format:[INDENT][SIZE=3][B] [#] die type [+/- modifiers] [/B][/SIZE] [/INDENT] Example: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2." [h=5]Rounding Fractions[/h] In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. [B]Exception[/B]: Certain rolls, such as damage and hit points, have a minimum of 1. [h=5]Multiplying[/h] Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3). [h=5]Basic Task Resolution System[/h] These rules assume a standardized system for determining the success or failure of any given task. That system is: [CENTER][B]d20 + Modifiers vs. Target Number[/B] [/CENTER] The Modifiers and Target Number are determined by the type of task. If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test s successful. Any other result is a failure. A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise. [h=3]DEPARTMENT 7[/h] Department-7 is a fictional elite organization that the heroes belong to that deals with situations threatening the modern world. Depending on the campaign, Department-7 might have federal authority, or it might be a state or local agency, or perhaps a private institution. In some campaigns, it might have an international scope thanks to ties to the United Nations or some global conglomerate. Department-7 might deal with homeland defense, law enforcement, espionage and intelligence, or counterterrorism. In some games, it might have a charter to investigate paranormal activity or alien incursions or dimensional displacement. It is our hope that other publishers will use Department-7 as an example in their products, thereby providing a common feel for the game. [/QUOTE]
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