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d20 System Innovation in 2005
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<blockquote data-quote="MerricB" data-source="post: 2744480" data-attributes="member: 3586"><p>G'day!</p><p></p><p>This seems to be a hot topic at present, so I thought it'd be interesting for people to describe what they saw as some innovations in D&D and the d20 System in 2005.</p><p></p><p>These can range from subtle innovations to the more noticiable. They can simply be a way of presenting information, or to a significant change in the mechanics.</p><p></p><p>I'm not looking so much for specifics, but for a general idea, and your impressions on whether the innovation was good or not.</p><p></p><p>###</p><p></p><p>A couple of examples:</p><p></p><p>Mindset spells in <em>Magic of Eberron</em> - when prepared, they give a small bonus that is lost when the spell is finally cast. My view is that it's an interesting tweak, but problematic in both recordkeeping and balance-wise. I'm not that enthuastic about it.</p><p></p><p>The new Stat Block format in <em>DMG2</em> (and other sources) - arranging the stats in blocks that relate to each other (first encounter; defensive info; offensive info; general info). A wonderful change, although it requires slightly more space on the page than before. The improved clarity more than makes up for this, IMO.</p><p></p><p>I'll add more when I have the time. However, as I'm out of touch with other d20 System books (and FR wizards books), anything else you can think of would be appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2744480, member: 3586"] G'day! This seems to be a hot topic at present, so I thought it'd be interesting for people to describe what they saw as some innovations in D&D and the d20 System in 2005. These can range from subtle innovations to the more noticiable. They can simply be a way of presenting information, or to a significant change in the mechanics. I'm not looking so much for specifics, but for a general idea, and your impressions on whether the innovation was good or not. ### A couple of examples: Mindset spells in [i]Magic of Eberron[/i] - when prepared, they give a small bonus that is lost when the spell is finally cast. My view is that it's an interesting tweak, but problematic in both recordkeeping and balance-wise. I'm not that enthuastic about it. The new Stat Block format in [i]DMG2[/i] (and other sources) - arranging the stats in blocks that relate to each other (first encounter; defensive info; offensive info; general info). A wonderful change, although it requires slightly more space on the page than before. The improved clarity more than makes up for this, IMO. I'll add more when I have the time. However, as I'm out of touch with other d20 System books (and FR wizards books), anything else you can think of would be appreciated. :) Cheers! [/QUOTE]
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