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<blockquote data-quote="Samurai" data-source="post: 1762089" data-attributes="member: 3850"><p>You can add the Quitessential Gnome from Mongoose to the list of books with Steamtech rules.</p><p></p><p>All of them are at least pretty good... I own Quint Gnome, Dragonmech, OGL Steampunk, Iron Kingdoms, and Sorcery and Steam. </p><p></p><p>I like the OGL Steampunk rules for adding a wide variety of special features and flaws to steamtech items, and I would say it's the single best book on the Steampunk genre right now. Very versatile item creation rules. I also like the way they do classes, the revised magic rules, etc... great book overall, though there is no specific setting described in the book. Grade: A</p><p></p><p>Dragonmech has a very interesting setting, probably the most unique and most "punk" of any here. Item rules focus mostly on Mechs and Mech items, but has rules for other items as well (which are built using a list of about 40 "Steam Powers"). A fun read and full of ideas. Grade: A</p><p></p><p>Iron Kingdoms is a great setting and the Character Guide is well worth getting. More traditional style than Dragonmech, but just as cool. The item-creation rules are more focused on small items, not vehicles and weapons, and builds them like magic items. Less freeform and versatile than OGL. Grade: A overall, but A- for Steamtech rules</p><p></p><p>Sorcery and Steam is pretty good. It has a variety of prestige classes, advice on creating a steampunk setting, and a number of gadgets. Nothing very groundbreaking, though. Grade: B</p><p></p><p>Quint Gnome didn't focus entirely on steamtech rules, but they do take up about 30 pages of the book altogether. It's a fairly versatile system. B- overall, but B for Steamtech rules</p></blockquote><p></p>
[QUOTE="Samurai, post: 1762089, member: 3850"] You can add the Quitessential Gnome from Mongoose to the list of books with Steamtech rules. All of them are at least pretty good... I own Quint Gnome, Dragonmech, OGL Steampunk, Iron Kingdoms, and Sorcery and Steam. I like the OGL Steampunk rules for adding a wide variety of special features and flaws to steamtech items, and I would say it's the single best book on the Steampunk genre right now. Very versatile item creation rules. I also like the way they do classes, the revised magic rules, etc... great book overall, though there is no specific setting described in the book. Grade: A Dragonmech has a very interesting setting, probably the most unique and most "punk" of any here. Item rules focus mostly on Mechs and Mech items, but has rules for other items as well (which are built using a list of about 40 "Steam Powers"). A fun read and full of ideas. Grade: A Iron Kingdoms is a great setting and the Character Guide is well worth getting. More traditional style than Dragonmech, but just as cool. The item-creation rules are more focused on small items, not vehicles and weapons, and builds them like magic items. Less freeform and versatile than OGL. Grade: A overall, but A- for Steamtech rules Sorcery and Steam is pretty good. It has a variety of prestige classes, advice on creating a steampunk setting, and a number of gadgets. Nothing very groundbreaking, though. Grade: B Quint Gnome didn't focus entirely on steamtech rules, but they do take up about 30 pages of the book altogether. It's a fairly versatile system. B- overall, but B for Steamtech rules [/QUOTE]
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