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<blockquote data-quote="Psion" data-source="post: 1765275" data-attributes="member: 172"><p>Sorcery and Steam has a wonderfully imaginative introductory campaign/idea chapter... but the steam mechanics are weak. The steamtech itself is decent, but the mechanics to make the steamtech is weak.</p><p></p><p>Chaositech has decent mechancis for the tech itself, and decent mechanics for characters, but the creation guidelines are entirely too punishing. You could never make much Chaositech with those rules. Fortunately, this is not a difficult fix, as the main thing to fix is to apply a multiplier to the rate of production.</p><p></p><p>Steam & Steel is probably the most flexible, not pidgeonholing you into one concept of steamtech.</p><p></p><p>Dragonmech is also decent, and provides multiple mech creation methods. The character creation rules are good, but I do worry that steam power might seem weak compared to magic at high levels from a cursory analysis.</p></blockquote><p></p>
[QUOTE="Psion, post: 1765275, member: 172"] Sorcery and Steam has a wonderfully imaginative introductory campaign/idea chapter... but the steam mechanics are weak. The steamtech itself is decent, but the mechanics to make the steamtech is weak. Chaositech has decent mechancis for the tech itself, and decent mechanics for characters, but the creation guidelines are entirely too punishing. You could never make much Chaositech with those rules. Fortunately, this is not a difficult fix, as the main thing to fix is to apply a multiplier to the rate of production. Steam & Steel is probably the most flexible, not pidgeonholing you into one concept of steamtech. Dragonmech is also decent, and provides multiple mech creation methods. The character creation rules are good, but I do worry that steam power might seem weak compared to magic at high levels from a cursory analysis. [/QUOTE]
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