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D20 system to play Firefly?
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<blockquote data-quote="Klaus" data-source="post: 2246467" data-attributes="member: 607"><p>A while ago (before d20 Future came out) someone at the WotC boards statted the Firefly crew up. Here's Mal:</p><p></p><p>Malcom Renyolds; (Dedicated 6/Tough 5/Soldier 4); CR 15, Medium-sized human male; HD 6d6 plus 5d10 plus 4d10 plus 50; hp: 146; Massive Damage Threshold: 17; Init: +1; Spd: 30ft; Defense: 20 (+1 Dex, +1 Armor, +8 Class) 19 flat-footed, 19 touch; BAB +10; Grapple: +12; Atk: +14/+9 melee (1d8+2/x2), or +13/+8 ranged (2d8+4/x2, Mal's pistol, see below); AL: crew of Serenity, Loyalty, Freedom; SV: Fort +11, Ref +6, Will +9; AP: 35, Rep: +3; Str 14, Dex 13, Con 17, Int 13, Wis 15, Chr 16.</p><p></p><p>Occupation: Rural (skills: drive, survival; Bonus Feat: Personal Firearms Proficiency)</p><p></p><p>Skills: Bluff +10, Craft (mechanical) +2, Craft (structural) +2, Demolitions +4, Diplomacy +4, Disguise +5, Drive +9, Escape Artist +2, Gamble +7, Gather Info +5, Intimidate +9, Knowledge (business) +5, Knowledge (current events) +3, Knowledge (streetwise) +11, Knowledge (tactics) +6, Listen +5, Navigate +2, Pilot +4, Profession (captain tight pants) +7, Read/Write (Chinese), Read/Write (English), Repair +2, Ride +4, Sense Motive +10, Slight of Hand +3, Speak (Chinese), Speak (English), Spot +7, Survival +6, Swim +4, Treat Injury +3</p><p></p><p>Feats: Brawl, Improved Brawl, Knockout Punch, Confident, Combat Expertise, Deceptive, Heroic Surge (4/day), Iron Will, Personal Firearms Proficiency, Advanced Firearms Proficiency, Pointblank Shot, Precise Shot, Quick Draw, Simple Weapons Proficiency, </p><p></p><p>Talents:</p><p>Dedicated: Skill emphasis (bluff), Aware, Faith</p><p>Tough: Remain Conscious, Robust, Second Wind</p><p>Soldier: Weapon Focus (Mal's Pistol), Weapon Specialization (Mal's Pistol), Bonus Feat (Advanced Firearms Proficiency), Tactical Aid (+1)</p><p></p><p>Possessions: Independence Army Duster (treat as a leather jacket for armor), Mal's pistol (see below), Serenity (Firefly-class medium transport), tight pants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Mal's pistol: A mastercraft semiautomatic(??). 2d8+2/x2 damage, 30ft range, Semi-auto, 8 internal rounds (or some such). +1 to hit.</p><p></p><p>If it interests anyone, I can post the rest of the crew.</p></blockquote><p></p>
[QUOTE="Klaus, post: 2246467, member: 607"] A while ago (before d20 Future came out) someone at the WotC boards statted the Firefly crew up. Here's Mal: Malcom Renyolds; (Dedicated 6/Tough 5/Soldier 4); CR 15, Medium-sized human male; HD 6d6 plus 5d10 plus 4d10 plus 50; hp: 146; Massive Damage Threshold: 17; Init: +1; Spd: 30ft; Defense: 20 (+1 Dex, +1 Armor, +8 Class) 19 flat-footed, 19 touch; BAB +10; Grapple: +12; Atk: +14/+9 melee (1d8+2/x2), or +13/+8 ranged (2d8+4/x2, Mal's pistol, see below); AL: crew of Serenity, Loyalty, Freedom; SV: Fort +11, Ref +6, Will +9; AP: 35, Rep: +3; Str 14, Dex 13, Con 17, Int 13, Wis 15, Chr 16. Occupation: Rural (skills: drive, survival; Bonus Feat: Personal Firearms Proficiency) Skills: Bluff +10, Craft (mechanical) +2, Craft (structural) +2, Demolitions +4, Diplomacy +4, Disguise +5, Drive +9, Escape Artist +2, Gamble +7, Gather Info +5, Intimidate +9, Knowledge (business) +5, Knowledge (current events) +3, Knowledge (streetwise) +11, Knowledge (tactics) +6, Listen +5, Navigate +2, Pilot +4, Profession (captain tight pants) +7, Read/Write (Chinese), Read/Write (English), Repair +2, Ride +4, Sense Motive +10, Slight of Hand +3, Speak (Chinese), Speak (English), Spot +7, Survival +6, Swim +4, Treat Injury +3 Feats: Brawl, Improved Brawl, Knockout Punch, Confident, Combat Expertise, Deceptive, Heroic Surge (4/day), Iron Will, Personal Firearms Proficiency, Advanced Firearms Proficiency, Pointblank Shot, Precise Shot, Quick Draw, Simple Weapons Proficiency, Talents: Dedicated: Skill emphasis (bluff), Aware, Faith Tough: Remain Conscious, Robust, Second Wind Soldier: Weapon Focus (Mal's Pistol), Weapon Specialization (Mal's Pistol), Bonus Feat (Advanced Firearms Proficiency), Tactical Aid (+1) Possessions: Independence Army Duster (treat as a leather jacket for armor), Mal's pistol (see below), Serenity (Firefly-class medium transport), tight pants. :D Mal's pistol: A mastercraft semiautomatic(??). 2d8+2/x2 damage, 30ft range, Semi-auto, 8 internal rounds (or some such). +1 to hit. If it interests anyone, I can post the rest of the crew. [/QUOTE]
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