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D20 taking over?
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<blockquote data-quote="Psion" data-source="post: 148619" data-attributes="member: 172"><p> <ol> <li data-xf-list-type="ol"><br /> <br /> First off, I do agree that there are better possible systems for some things.<br /> <br /> That said, there certainly are worse possible systems for some things. That more than anything else has driven my away from the independant market. Everybody has a frikkin' new system with some oooh-ah-wow factor that seems like fun but is ultimately gimmicky and not all that useful in play. And if I ever play another system with a dice pool, it will be too soon.<br /> <br /> D20 isn't the greatest thing since sliced bread (or would that be Bread: The Sliced? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) but it is certainly a good start. It has a fairly straightforward simple dice mechanic that is easy to use on the fly and has some fairly easy to grasp probabilities. The character system is easy to grasp and doesn't require lots of finnicky cost scales and encourages logical character concepts instead of anything-goes kitbashing. Plus it is well playtested. That to me puts it ahead of about 90% of the market.<br /> <br /> I could live without Cthulhu D20; I played the BRP version and worked just fine with it. And speaking of BRP and D20, DLOM was a joke. That said, I could play CoC d20 (not so sure about DLOM, but then I consider it to be a shoddy product.)<br /> <br /> But many games that have endured a conversion have been improved by it, IMO. I think d20 is a much better system for Rokugan.<br /> <br /> So yeah, you might be able to debate this or that system might be better for a given setting. But personally, I am glad to see some bric-a-brac excised by it. <br /> <br /> You may pull out some grass when raking your lawn, but overall the lawn is healthier for it.</li> </ol></blockquote><p></p>
[QUOTE="Psion, post: 148619, member: 172"] [list=1] First off, I do agree that there are better possible systems for some things. That said, there certainly are worse possible systems for some things. That more than anything else has driven my away from the independant market. Everybody has a frikkin' new system with some oooh-ah-wow factor that seems like fun but is ultimately gimmicky and not all that useful in play. And if I ever play another system with a dice pool, it will be too soon. D20 isn't the greatest thing since sliced bread (or would that be Bread: The Sliced? :) ) but it is certainly a good start. It has a fairly straightforward simple dice mechanic that is easy to use on the fly and has some fairly easy to grasp probabilities. The character system is easy to grasp and doesn't require lots of finnicky cost scales and encourages logical character concepts instead of anything-goes kitbashing. Plus it is well playtested. That to me puts it ahead of about 90% of the market. I could live without Cthulhu D20; I played the BRP version and worked just fine with it. And speaking of BRP and D20, DLOM was a joke. That said, I could play CoC d20 (not so sure about DLOM, but then I consider it to be a shoddy product.) But many games that have endured a conversion have been improved by it, IMO. I think d20 is a much better system for Rokugan. So yeah, you might be able to debate this or that system might be better for a given setting. But personally, I am glad to see some bric-a-brac excised by it. You may pull out some grass when raking your lawn, but overall the lawn is healthier for it.[/list] [/QUOTE]
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