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D20 taking over?
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<blockquote data-quote="Henry" data-source="post: 149225" data-attributes="member: 158"><p>I disagree here, but let me try to point out why: there is no necessary association between D&D constructs and d20. As you pointed out, CoCd20 got rid of classes, more or less, and still retained excessive ease of creating a character. It takes as long to plan a Coc character as it does to plan a D&D one. It is still, indeed, a d20 game, as the main points - the levels, feats, skills, and core mechanic - are still there. As you can see from this, as well as a cleverly-designed game such as Spycraft, there is no concept that d20 cannot transmute other than these four and still be called part of the same "family" of games. The secret that GURPS missed, IMO, is that you do have to change parts of the system, including system rules, to build a character for a different setting. The system of adding more points for a higher powered game will break a design curve at some level, hence the need to change out some elements (everything from Op Attacks to Race capabilities) to match the setting.</p><p></p><p>I agree that d20 still needs plenty of improvements in many of its current rules sets, but that is what the OGL is for.</p><p></p><p>WE JUST NEED MORE MONKEYS AND TYPEWRITERS! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 149225, member: 158"] I disagree here, but let me try to point out why: there is no necessary association between D&D constructs and d20. As you pointed out, CoCd20 got rid of classes, more or less, and still retained excessive ease of creating a character. It takes as long to plan a Coc character as it does to plan a D&D one. It is still, indeed, a d20 game, as the main points - the levels, feats, skills, and core mechanic - are still there. As you can see from this, as well as a cleverly-designed game such as Spycraft, there is no concept that d20 cannot transmute other than these four and still be called part of the same "family" of games. The secret that GURPS missed, IMO, is that you do have to change parts of the system, including system rules, to build a character for a different setting. The system of adding more points for a higher powered game will break a design curve at some level, hence the need to change out some elements (everything from Op Attacks to Race capabilities) to match the setting. I agree that d20 still needs plenty of improvements in many of its current rules sets, but that is what the OGL is for. WE JUST NEED MORE MONKEYS AND TYPEWRITERS! :) [/QUOTE]
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