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D20 taking over?
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<blockquote data-quote="Psion" data-source="post: 149229" data-attributes="member: 172"><p>That I can agree with. My defense is mostly hedged against those who allege "classes only work for fantasy" or suchnot.</p><p></p><p></p><p></p><p>Note the sig. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There is no "one true way."</p><p></p><p>That doesn't mean that the market is going to suffer if a lot of these slipshod game systems get the boot.</p><p></p><p>Oh, and I like HERO too (needless to say, I use packages.) I just am very consciouis that many math anxious players are put off by it.</p><p></p><p></p><p></p><p>First off, you can't go that far under the d20 liscence. Advancing and distribution of skill points are things you can't define under the D20 license.</p><p></p><p>That said, so long as you are using a d20, you will have one thing on most dice pool systems IMO.</p><p></p><p>Even if you do that, are you using the same 6 stats? That's one thing you won't have to redefine for players. How about the effects of "paralyzed", "shaken", "stunned" etc.? Those will be points of commonality.</p><p></p><p></p><p></p><p></p><p></p><p>It's not in the OGL... the OGL says nothing about d20. But per the d20 system license, I think you are "stuck" with classes and levels, though there are ways you can jimmy around them. I would question why you would want to, but there you go.</p></blockquote><p></p>
[QUOTE="Psion, post: 149229, member: 172"] That I can agree with. My defense is mostly hedged against those who allege "classes only work for fantasy" or suchnot. Note the sig. :) There is no "one true way." That doesn't mean that the market is going to suffer if a lot of these slipshod game systems get the boot. Oh, and I like HERO too (needless to say, I use packages.) I just am very consciouis that many math anxious players are put off by it. First off, you can't go that far under the d20 liscence. Advancing and distribution of skill points are things you can't define under the D20 license. That said, so long as you are using a d20, you will have one thing on most dice pool systems IMO. Even if you do that, are you using the same 6 stats? That's one thing you won't have to redefine for players. How about the effects of "paralyzed", "shaken", "stunned" etc.? Those will be points of commonality. It's not in the OGL... the OGL says nothing about d20. But per the d20 system license, I think you are "stuck" with classes and levels, though there are ways you can jimmy around them. I would question why you would want to, but there you go. [/QUOTE]
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