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D20 taking over?
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<blockquote data-quote="SableWyvern" data-source="post: 149247" data-attributes="member: 1008"><p>I am a strong believer that experienced gamers can run any general style of game with any system, usually without a need for an epic reworking of that system.</p><p></p><p>However, two grim n gritty campaigns, using the same setting, mood, even DM and players, can have a different feel with different systems. Characters are capable of different things, are affected in different ways by magic, the world, etc...</p><p></p><p>A good example is thus:</p><p></p><p>In d20, the focus of a character's ability is on learned knowledge and equipment. There is no real measurement or affect of raw, natural talent on most tasks; at high levels a character's natural stat bonus (natural talent) is virtually insignificant next to magical enhancments and training (skill ranks, feats, BAB et al).</p><p></p><p>In the Silhouette System, OTOH, the effect of both natural talent and training are clearly modelled. A character with a high stat has a good chance of performing a skill relating to that stat exceptionally and vice versa, while a character who has trained will perform more consistently at a given level, as appropriate to that training.</p><p></p><p>Now, to many people, this differentiation is irrelevant. But it is one example of where a system other than d20 offers something different than d20, and which is not easily modelled by d20. Is one intrinsically better than the other? No. But the simple elegance of Silhouette is something I appreciate very much, and in many other ways as well, silhouette provides a different gaming experience than d20.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 149247, member: 1008"] I am a strong believer that experienced gamers can run any general style of game with any system, usually without a need for an epic reworking of that system. However, two grim n gritty campaigns, using the same setting, mood, even DM and players, can have a different feel with different systems. Characters are capable of different things, are affected in different ways by magic, the world, etc... A good example is thus: In d20, the focus of a character's ability is on learned knowledge and equipment. There is no real measurement or affect of raw, natural talent on most tasks; at high levels a character's natural stat bonus (natural talent) is virtually insignificant next to magical enhancments and training (skill ranks, feats, BAB et al). In the Silhouette System, OTOH, the effect of both natural talent and training are clearly modelled. A character with a high stat has a good chance of performing a skill relating to that stat exceptionally and vice versa, while a character who has trained will perform more consistently at a given level, as appropriate to that training. Now, to many people, this differentiation is irrelevant. But it is one example of where a system other than d20 offers something different than d20, and which is not easily modelled by d20. Is one intrinsically better than the other? No. But the simple elegance of Silhouette is something I appreciate very much, and in many other ways as well, silhouette provides a different gaming experience than d20. [/QUOTE]
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