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D20 taking over?
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<blockquote data-quote="Mistwell" data-source="post: 149486" data-attributes="member: 2525"><p>I'd like nothing better than virtually all rpg's to move over to the d20 system.</p><p></p><p>Someone claimed that game systems were hardware, not software. I disagree, but even if they are software, they are the operating systems, not the applications. I really do think any kind of game can be played with the d20 system. Classless? Just make it one class. Point system? Just make the class high in skill points, and dish your special things into the skills. </p><p></p><p>During the platform wars between commodore, atari, apple, IBM, Timex, TRS, etc...a lot of people made these same arguments (you can't possibly ever run the same kind of software on an IBM platform, it will never give you the [sound] / [graphics] / [whatever] of the [atari] / [commodore] / [whatever]). Those kinds of cliams were just as false then as they are now. Gaming systems are not the art, not the creativity, and not the game itself. It's just the framework to play a game. Having a common framework is the first step to a LOT more games, a lot more support, and a lot more creativity. Every other industry that has gone through this process has benefitted from it, though they always had people complaining during the transformation. It's difficult, but it's healthy.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 149486, member: 2525"] I'd like nothing better than virtually all rpg's to move over to the d20 system. Someone claimed that game systems were hardware, not software. I disagree, but even if they are software, they are the operating systems, not the applications. I really do think any kind of game can be played with the d20 system. Classless? Just make it one class. Point system? Just make the class high in skill points, and dish your special things into the skills. During the platform wars between commodore, atari, apple, IBM, Timex, TRS, etc...a lot of people made these same arguments (you can't possibly ever run the same kind of software on an IBM platform, it will never give you the [sound] / [graphics] / [whatever] of the [atari] / [commodore] / [whatever]). Those kinds of cliams were just as false then as they are now. Gaming systems are not the art, not the creativity, and not the game itself. It's just the framework to play a game. Having a common framework is the first step to a LOT more games, a lot more support, and a lot more creativity. Every other industry that has gone through this process has benefitted from it, though they always had people complaining during the transformation. It's difficult, but it's healthy. [/QUOTE]
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