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D20 taking over?
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<blockquote data-quote="hong" data-source="post: 150237" data-attributes="member: 537"><p>1 theory is that it's the product of the current rulesets that are available for supers.</p><p></p><p>Many of these rulesets tend to be built around the "gearhead" approach of using a toolbox of components to build a character's powers. Naturally enough, a ruleset catering for gearheads will attract gearhead players. These players will also not like other rulesets that don't cater so well to their particular tastes. D&D/d20 is one of these, having intrinsic features (like a class/level system) that go against everything that gearheads hold dear.</p><p></p><p>Meanwhile, other players who may not be dedicated gearheads will be discouraged from playing supers games. Because of their lack of interest in the genre, they will also be unlikely to take part in a debate about what rulesets could be used in that genre. Hence the only voices to be heard will be those of the gearheads, who (naturally enough) think that only gearhead rulesets can properly capture the texture and substance of their beloved game.</p><p></p><p>Note that "gearhead" is not being used here in a derogatory sense. I can't think of another term that fits quite as well, though.</p></blockquote><p></p>
[QUOTE="hong, post: 150237, member: 537"] 1 theory is that it's the product of the current rulesets that are available for supers. Many of these rulesets tend to be built around the "gearhead" approach of using a toolbox of components to build a character's powers. Naturally enough, a ruleset catering for gearheads will attract gearhead players. These players will also not like other rulesets that don't cater so well to their particular tastes. D&D/d20 is one of these, having intrinsic features (like a class/level system) that go against everything that gearheads hold dear. Meanwhile, other players who may not be dedicated gearheads will be discouraged from playing supers games. Because of their lack of interest in the genre, they will also be unlikely to take part in a debate about what rulesets could be used in that genre. Hence the only voices to be heard will be those of the gearheads, who (naturally enough) think that only gearhead rulesets can properly capture the texture and substance of their beloved game. Note that "gearhead" is not being used here in a derogatory sense. I can't think of another term that fits quite as well, though. [/QUOTE]
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