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D20 taking over?
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<blockquote data-quote="Psion" data-source="post: 150515" data-attributes="member: 172"><p>I've played in 4 states with multiple groups in each state. I don't think there is anything especially unique about the people I play with. But yes, that is a typical retort to the criticism, and it doesn't fly. It is silly to try to fit the people to the game instead of fitting the game to the way people play.</p><p></p><p></p><p></p><p>Quite simple, really: becasue the game encourages it. In GURPS, pumping up either dex or int, and then hanging dozens of 1/2 point skills off of it is very convenient. And you don't have to be a munchkin or, as you say, problem player, to fall into this trap. With a system like this, it becomes very easy to justify skills to yourself. Path of least resistance and all.</p><p></p><p>But with some pre-defined common roles, your character is far more likely to have a skills set that makes sense together.</p><p></p><p>Now I am not saying all players do this (not a minority of gaming lepers as you would have it either, though). Some players know enough to design a character around the concept and avoid the pratfalls of over-justification. But the thing is, those well made characters tend to fall into patterns that look a lot like classes.</p><p></p><p></p><p></p><p>They are one and the same. Min/max wouldn't be bad, IMO, if the results made sense.</p><p></p><p></p><p></p><p>You put more time into your character because it consumes more time in ultimately niggly decision making. There is a balance to be struck between detail and playability, but I think GURPS lies at an extreme.</p><p></p><p></p><p></p><p>Do they "care about the characters"? Or do they just not want to go throguh another round of niggly decision making?</p><p></p><p></p><p></p><p>You say right there that it drives a lot of people from the game. You can pass judgement on them all you want, the simple fact remains that a lot of people find math too much like work and don't find it a pleasant gaming experience.</p><p></p><p></p><p></p><p>The rub is, I don't think you have to dispense with any of that to have a decent supers game. And you have done nothing to demonstrate why classes, levels, hp, and 6 stats doesn't work for supers.</p></blockquote><p></p>
[QUOTE="Psion, post: 150515, member: 172"] I've played in 4 states with multiple groups in each state. I don't think there is anything especially unique about the people I play with. But yes, that is a typical retort to the criticism, and it doesn't fly. It is silly to try to fit the people to the game instead of fitting the game to the way people play. Quite simple, really: becasue the game encourages it. In GURPS, pumping up either dex or int, and then hanging dozens of 1/2 point skills off of it is very convenient. And you don't have to be a munchkin or, as you say, problem player, to fall into this trap. With a system like this, it becomes very easy to justify skills to yourself. Path of least resistance and all. But with some pre-defined common roles, your character is far more likely to have a skills set that makes sense together. Now I am not saying all players do this (not a minority of gaming lepers as you would have it either, though). Some players know enough to design a character around the concept and avoid the pratfalls of over-justification. But the thing is, those well made characters tend to fall into patterns that look a lot like classes. They are one and the same. Min/max wouldn't be bad, IMO, if the results made sense. You put more time into your character because it consumes more time in ultimately niggly decision making. There is a balance to be struck between detail and playability, but I think GURPS lies at an extreme. Do they "care about the characters"? Or do they just not want to go throguh another round of niggly decision making? You say right there that it drives a lot of people from the game. You can pass judgement on them all you want, the simple fact remains that a lot of people find math too much like work and don't find it a pleasant gaming experience. The rub is, I don't think you have to dispense with any of that to have a decent supers game. And you have done nothing to demonstrate why classes, levels, hp, and 6 stats doesn't work for supers. [/QUOTE]
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