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d20 that should have been core
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<blockquote data-quote="Silveras" data-source="post: 1113362" data-attributes="member: 6271"><p><strong>Core or not Core, that is the question</strong></p><p></p><p>First off, I agree that this kind of discussion is moot; there are no facts one can point to supporting one view over another - it is based on preferences, which are entirely subjective. </p><p></p><p>That being said, I am also one who is *glad* Psionics are not core. Psionics do not belong in my preferred "flavor" of Fantasy. </p><p></p><p>I will also second the Green Ronin Witch's and Shaman's Handbooks. Very good books all around, and very good treatments of two very archetypal elements of folklore. It is worth noting that Green Ronin's Witch's Handbook uses a "light" version of the Relics & Rituals system for ritual magic, so that is a backdoor vote for that as well. </p><p></p><p>Now, back to how subjective this kind of discussion can be: I would *NOT* want the Book of the Righteous to be core. Again, it is the wrong "flavor" for my Fantasy (I do not believe other alignments than LG would have Paladin-type classes, for example). </p><p></p><p>On the subject of domain-management, A Magical Medieval Society: Western Europe is an excellent work in that regard. An old 1st Edition 30-mile-hex domain would be composed of many Manors in AMMS:WE, but could also be built up one by one by clearing land and encouraging settlement. AMMW:WE covers much of it nicely. </p><p></p><p>I do agree that a mass-combat system and domain management system should have been core, but I also understand why they are not. The mantra of 3rd Edition has been "Back to the Dungeon". IMNSHO, the design team has actually made it HARDER to design and build campaign worlds because of this focus. Spell designs, for example, are balanced for the dungeon party without much regard to the greater campaign world. Spells that would have a practical use in the greater campaign world are the ones which have received the most adjustments, because they coincidentally could be abused in the dungeon. </p><p></p><p>Thanks for your time.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1113362, member: 6271"] [b]Core or not Core, that is the question[/b] First off, I agree that this kind of discussion is moot; there are no facts one can point to supporting one view over another - it is based on preferences, which are entirely subjective. That being said, I am also one who is *glad* Psionics are not core. Psionics do not belong in my preferred "flavor" of Fantasy. I will also second the Green Ronin Witch's and Shaman's Handbooks. Very good books all around, and very good treatments of two very archetypal elements of folklore. It is worth noting that Green Ronin's Witch's Handbook uses a "light" version of the Relics & Rituals system for ritual magic, so that is a backdoor vote for that as well. Now, back to how subjective this kind of discussion can be: I would *NOT* want the Book of the Righteous to be core. Again, it is the wrong "flavor" for my Fantasy (I do not believe other alignments than LG would have Paladin-type classes, for example). On the subject of domain-management, A Magical Medieval Society: Western Europe is an excellent work in that regard. An old 1st Edition 30-mile-hex domain would be composed of many Manors in AMMS:WE, but could also be built up one by one by clearing land and encouraging settlement. AMMW:WE covers much of it nicely. I do agree that a mass-combat system and domain management system should have been core, but I also understand why they are not. The mantra of 3rd Edition has been "Back to the Dungeon". IMNSHO, the design team has actually made it HARDER to design and build campaign worlds because of this focus. Spell designs, for example, are balanced for the dungeon party without much regard to the greater campaign world. Spells that would have a practical use in the greater campaign world are the ones which have received the most adjustments, because they coincidentally could be abused in the dungeon. Thanks for your time. [/QUOTE]
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