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<blockquote data-quote="Committed Hero" data-source="post: 2743729" data-attributes="member: 15341"><p>TOON FEATS - Copyright 2005 by committed hero.</p><p></p><p>Comedic Timing</p><p>Prerequisite: Toon; Escape Artist 4 ranks, Bluff 4 Ranks.</p><p>Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed.</p><p>Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat.</p><p></p><p>Exit Stage Right</p><p>Prerequisite: Toon.</p><p>Benefit: The character can make a hole through a wall or other barrier as a means for quick escape.</p><p>Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit.</p><p></p><p>Slow Faller</p><p>Prerequisite: Toon, Wisdom 8 or less.</p><p>Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round.</p><p></p><p>Midair Scramble</p><p>Prerequisite: Slow Faller, Dexterity 13 or more.</p><p>Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’.</p><p></p><p>Sensitive Appendage</p><p>Prerequisite: Toon; base form with a large appendage.</p><p>Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it.</p><p></p><p>Prehensile Appendage</p><p>Prerequisite: Sensitive Appendage, Dexterity 13 or more.</p><p>Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting.</p><p>Special: Toons with a Strong, Prehensile appendage can hold Large objects.</p><p></p><p>Strong Appendage</p><p>Prerequisite: Sensitive Appendage, Strength 13 or more.</p><p>Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks.</p><p>Special: Toons with a Strong, Prehensile appendage can hold Large objects.</p><p></p><p>King Size</p><p>Prerequisite: Toon</p><p>Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally.</p><p>Special: A character can take this feat more than once. It is possible to have humans with the feat.</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 2743729, member: 15341"] TOON FEATS - Copyright 2005 by committed hero. Comedic Timing Prerequisite: Toon; Escape Artist 4 ranks, Bluff 4 Ranks. Benefit: The character can perform an action impossible for a human, as long as it is done in a humorous manner. This includes painting holes, removing handcuffs, and the like - all subject to the player's imagination and GM's patience. If something makes the latter laugh, it should probably be allowed. Special: This feat cannot be used to obtain a tactical benefit during combat, unless a character uses it to retreat. Exit Stage Right Prerequisite: Toon. Benefit: The character can make a hole through a wall or other barrier as a means for quick escape. Special: The hole takes the same shape as the toon’s normal form. People or other toons without this feat cannot use the new exit. Slow Faller Prerequisite: Toon, Wisdom 8 or less. Benefit: Whenever the character is in danger of a fall that may cause falling damage, he spends one round suspended in midair before the fall begins. Other characters may attempt to prevent the fall which begins as normal in the next round. Midair Scramble Prerequisite: Slow Faller, Dexterity 13 or more. Benefit: During the round in which a character with the Slow Faller feat hangs in midair, he may make a Dexterity check (DC 12) to move to any piece of solid ground within 5’. Sensitive Appendage Prerequisite: Toon; base form with a large appendage. Benefit: A single or matched set of body appendages – tail, ears, tongue – is unusually active. The character can use the sensitive appendage to make touch attacks or move like a typical arm and hand. A sensitive appendage can carry objects of Tiny or smaller size, or secure the toon’s body to something, requiring an opposed Strength check to dislodge it. Prehensile Appendage Prerequisite: Sensitive Appendage, Dexterity 13 or more. Benefit: The sensitive appendage is flexible enough to hold normal objects and use them as if they were held in a hand. Weapons fired behind a toon or around corners suffer the usual penalties for blind fighting. Special: Toons with a Strong, Prehensile appendage can hold Large objects. Strong Appendage Prerequisite: Sensitive Appendage, Strength 13 or more. Benefit: The sensitive appendage is exceptionally strong, adding +5 to any Strength checks to resist dislodgement or Break checks. Special: Toons with a Strong, Prehensile appendage can hold Large objects. King Size Prerequisite: Toon Benefit: The character is one size larger than the average member of his species. Adjust stats for the new size normally. Special: A character can take this feat more than once. It is possible to have humans with the feat. [/QUOTE]
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