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d20 Vampire??
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<blockquote data-quote="King_Stannis" data-source="post: 204370" data-attributes="member: 324"><p>it's worth it, IMHO. </p><p></p><p>the "elemental mage" takes the place of sorcers, wizards and priests. in other words, they are the only ones who cast spells.</p><p></p><p>the way spellcasting works is that each spell has a casting threshold, low level spell have low ones like "6", high level ones have a higher ones like "65". the mage rolls a d20 each round, and when the casting threshold is exceeded, the spell takes effect. (the rolls are, of course, cumulative). the bonus is that there is no limit to the number of times the mage may cast the spell. he may become fatigued while doing so, however, and take subduel damage.</p><p></p><p>elemental mages use the four elements (fire, water, air and earth) to base their magic on, and each race is favored in one particular element. there is also a fifth one, "the void", which has cool spells but nasty side effects. think of it as drawing on "the dark side" in SW.</p><p></p><p>i like the system because it makes magic less accessible and more wondrous. it can cause mayhem, though, because no more spells for bards and paladins. no more sorcerors, wizards and clerics (as spellcasters). it's great for low magic campaigns.</p></blockquote><p></p>
[QUOTE="King_Stannis, post: 204370, member: 324"] it's worth it, IMHO. the "elemental mage" takes the place of sorcers, wizards and priests. in other words, they are the only ones who cast spells. the way spellcasting works is that each spell has a casting threshold, low level spell have low ones like "6", high level ones have a higher ones like "65". the mage rolls a d20 each round, and when the casting threshold is exceeded, the spell takes effect. (the rolls are, of course, cumulative). the bonus is that there is no limit to the number of times the mage may cast the spell. he may become fatigued while doing so, however, and take subduel damage. elemental mages use the four elements (fire, water, air and earth) to base their magic on, and each race is favored in one particular element. there is also a fifth one, "the void", which has cool spells but nasty side effects. think of it as drawing on "the dark side" in SW. i like the system because it makes magic less accessible and more wondrous. it can cause mayhem, though, because no more spells for bards and paladins. no more sorcerors, wizards and clerics (as spellcasters). it's great for low magic campaigns. [/QUOTE]
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