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d20 Variant Combat System - Learn how to kill goblins all over again!
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<blockquote data-quote="JamesonCourage" data-source="post: 5707358" data-attributes="member: 6668292"><p>Yep, it works like I thought it did. It makes sense to me. Are you capping skills at rank 10 (or 11 for epic)? If so, 8 is pretty high! That's not a bad thing, I'm just saying that as people get higher martial skills, they might gravitate towards certain weapons. That is, if they want to parry, which certainly isn't the only defense.</p><p></p><p></p><p>Death spirals make sense to me, and I enjoy games with them in it, but you are correct, it doesn't affect your AC with your system. Personally, I'm okay with its current implementation (that was there's no exceptions you have to remember), but you can change it if you like it more.</p><p></p><p>It makes sense for you to slow down when injured, so Reflexes could well be hit by it. Now, when you're rolling Fortitude saves to reduce damage, how do you imagine that happening? Depending on how that works, it may or may not make sense for it to get penalized as well. Is it throwing force behind the shield, or just being better at deflecting blows, altering a blow that would otherwise be much worse? I could see you having a lot less force or reaction speed if you're injured.</p><p></p><p></p><p>I don't know if that's much harder than hit points. If you have an enemy that's injured, instead of marking down "-12 hit points" when he's lost 12 hit points, you mark down "-5 wound, -2 rolls". Yes, you need to remember to factor in their penalty, which is something you need to remember, but I don't think tracking itself is much of an issue.</p><p></p><p></p><p>If all of the ACs are perfectly balanced numerically, some people will complain that it's not balanced. On the flip side, some ACs may never get much use if the other ACs are too good. Why would I use my dodge AC unless I have to if my parry AC scales with my weapon? Why would I use a shortsword over a longsword if both the damage an the parry rating is better?</p><p></p><p>Now, I'm okay with a system that has certain things be blatantly better than others. Yes, a longsword is better at parrying and damaging than a dagger, but a dagger is easier to hide, or is lighter, can potentially be thrown, etc. However, as it stands, a longsword looks better than a shortsword. The question is, do you want people gravitating towards longswords? If you don't mind, it's fine. If you don't want that, I'd suggest changing it.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5707358, member: 6668292"] Yep, it works like I thought it did. It makes sense to me. Are you capping skills at rank 10 (or 11 for epic)? If so, 8 is pretty high! That's not a bad thing, I'm just saying that as people get higher martial skills, they might gravitate towards certain weapons. That is, if they want to parry, which certainly isn't the only defense. Death spirals make sense to me, and I enjoy games with them in it, but you are correct, it doesn't affect your AC with your system. Personally, I'm okay with its current implementation (that was there's no exceptions you have to remember), but you can change it if you like it more. It makes sense for you to slow down when injured, so Reflexes could well be hit by it. Now, when you're rolling Fortitude saves to reduce damage, how do you imagine that happening? Depending on how that works, it may or may not make sense for it to get penalized as well. Is it throwing force behind the shield, or just being better at deflecting blows, altering a blow that would otherwise be much worse? I could see you having a lot less force or reaction speed if you're injured. I don't know if that's much harder than hit points. If you have an enemy that's injured, instead of marking down "-12 hit points" when he's lost 12 hit points, you mark down "-5 wound, -2 rolls". Yes, you need to remember to factor in their penalty, which is something you need to remember, but I don't think tracking itself is much of an issue. If all of the ACs are perfectly balanced numerically, some people will complain that it's not balanced. On the flip side, some ACs may never get much use if the other ACs are too good. Why would I use my dodge AC unless I have to if my parry AC scales with my weapon? Why would I use a shortsword over a longsword if both the damage an the parry rating is better? Now, I'm okay with a system that has certain things be blatantly better than others. Yes, a longsword is better at parrying and damaging than a dagger, but a dagger is easier to hide, or is lighter, can potentially be thrown, etc. However, as it stands, a longsword looks better than a shortsword. The question is, do you want people gravitating towards longswords? If you don't mind, it's fine. If you don't want that, I'd suggest changing it. [/QUOTE]
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