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General Tabletop Discussion
*TTRPGs General
D20 version of Riddle of Steel's simultaneous combat?
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<blockquote data-quote="RangerWickett" data-source="post: 5035307" data-attributes="member: 63"><p>In The Riddle of Steel, when two people fight, each 'round' has two volleys. You have a dice pool that has to last you the whole turn.</p><p></p><p>For instance (and highly simplifed), Luke has a dice pool of 12, Vader of 14. Luke has initiative, and decides to go first. He attacks Vader, and applies 4 dice to his attack. Vader applies 6 dice to defense. If Luke gets more successes, he gets a hit in. Vader then applies his remaining 8 dice to attack, and Luke uses his 8 dice to defend.</p><p></p><p>This is made more complex because you can choose to simply parry (which just stops an attack), or counter (which gives you fewer dice, but if you succeed you get a bonus to your next attack). And there are weapon damage ratings, armor resistance ratings, different hit locations, and so on.</p><p></p><p>What I'd like to do is work in the simultaneity aspect of combat in a d20 ruleset, instead of using a dice pool. Any ideas of how to do this?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5035307, member: 63"] In The Riddle of Steel, when two people fight, each 'round' has two volleys. You have a dice pool that has to last you the whole turn. For instance (and highly simplifed), Luke has a dice pool of 12, Vader of 14. Luke has initiative, and decides to go first. He attacks Vader, and applies 4 dice to his attack. Vader applies 6 dice to defense. If Luke gets more successes, he gets a hit in. Vader then applies his remaining 8 dice to attack, and Luke uses his 8 dice to defend. This is made more complex because you can choose to simply parry (which just stops an attack), or counter (which gives you fewer dice, but if you succeed you get a bonus to your next attack). And there are weapon damage ratings, armor resistance ratings, different hit locations, and so on. What I'd like to do is work in the simultaneity aspect of combat in a d20 ruleset, instead of using a dice pool. Any ideas of how to do this? [/QUOTE]
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D20 version of Riddle of Steel's simultaneous combat?
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