Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 version of Riddle of Steel's simultaneous combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5038224" data-attributes="member: 63"><p>Sorry for not checking this thread before now. Plenty to read. I've sort of decided that my goal for now is to see if I can recreate the best duel of all time:</p><p></p><p>[ame="http://www.youtube.com/watch?v=SuK-34rLkOs"]YouTube - Light Saber Duel - Empire Strikes Back.[/ame]</p><p></p><p>Here's how it works in normal D&D:</p><p></p><p>Round 1 - Posturing. Vader takes a total defense to test Luke's skills.</p><p></p><p>Round 2 - Luke attacks, misses. Vader readies another total defense to piss off Luke.</p><p></p><p>Round 3 - Luke attacks, misses. Vader bull rushes Luke to piss him off some more. Luke falls over. Vader backs off.</p><p></p><p>Round 4 - Luke stands, advances (too far to attack, too close to charge). Vader backs off again on total defense.</p><p></p><p>Round 5 - Luke attacks, misses. Vader attacks, misses.</p><p></p><p>Round 6 - Attack, miss. Attack, miss. But Luke realizes Vader is much better than him.</p><p></p><p>Round 7 - Luke backs off (why? no real reason to in the D&D rules), readies an attack. Vader approaches, triggers Luke's attack, which misses. Vader bull rushes Luke down the stairs.</p><p> </p><p></p><p>I tried to make a rule addition that would allow a bit more back and forth. I'm afraid I may have gone overboard, with no real benefit. Here's what I came up with:</p><p></p><p> </p><p>Let's start with the assumption that characters are all 1st level, with just 30 hp or so. They only ever make either basic melee or basic ranged attacks, plus bull rushes, grabs, etc. Stuff in the combat chapter of the 4e PHB, but no powers. All those attacks are standard actions. Now we add in reactive defenses.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Prepare Defense.</strong></span> Minor action. Choose one of the following four defensive options - parry, evade, counter, or riposte.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Parry</strong>. Once before the start of your next turn you can interrupt a melee attack against you. Make an attack roll with your weapon. If you roll higher than the incoming attack, the attack misses you.<br /> <br /> <span style="font-size: 9px">*If you are wielding a second weapon or carrying a shield, you gain a +2 bonus to your parry roll.<br /> <br /> **For those inclined to more realism, you can add this. If you try to parry a weapon larger than your own, you take a -2 penalty if the weapon is one size larger, or -5 if two sizes larger. You cannot parry a weapon three or more sizes larger. (A large giant’s two-handed weapon counts as 3 sizes larger than a human’s shortsword.) Thrusting weapons are parried as if one size smaller.</span><br /> </li> <li data-xf-list-type="ul"><strong>Evade</strong>. Once before the start of your next turn you can interrupt an attack against you. Make an Initiative check vs. the attacker’s Passive Insight. If you succeed, you move 5 ft. and the attack misses you if the attacker can no longer target you.<br /> <br /> <span style="font-size: 9px">You can evade arrows, for instance, if you duck into cover.</span><br /> </li> <li data-xf-list-type="ul"><strong>Counter</strong>. Once before the start of your next turn you can interrupt a melee attack against you. Make a melee basic attack against your attacker. If you hit, the attacker takes a -2 penalty to his attack roll. If you miss, you grant combat advantage against the attack.<br /> <br /> <span style="font-size: 9px">***For those inclined to more realism, you can add this. If you try to counter attack with a weapon larger and slower than your foe’s, you take a -2 penalty if your weapon is one size larger, or -5 if two sizes larger. You cannot counter with a weapon three or more sizes larger.</span><br /> </li> <li data-xf-list-type="ul"><strong>Riposte</strong>. Once before the start of your next turn you can react to a melee attack against you. After the attack resolves, make a melee basic attack against your attacker. If your attacker missed you, you gain a +2 bonus to your attack roll.</li> </ul><p></p><p>You cannot use any of these options if you grant combat advantage to the attacker. Preparing a second defense in the same round requires a standard action, in addition to the minor action for the first defense.</p><p></p><p> </p><p><span style="font-size: 12px"><strong>Desperate Defense.</strong></span> Immediate Interrupt. You can parry or evade even if you didn't prepare the defense on your turn, but you end up prone afterward.</p><p></p><p> </p><p>Now, let's take the Empire lightsaber duel.</p><p></p><p>Round 1, Luke and Vader see each other. If this were a brawl, Luke would just charge in, but this is honorable so he closes, ignites his lightsaber, and preps some defense. Vader ignites his lightsaber and preps a parry and riposte (which takes a standard and a minor). </p><p></p><p>Round 2, Luke starts his second turn (so his defense last round went to waste). Uncertain about his skills, he starts defensive. He preps a parry, then attacks. Vader responds with his parry, and blocks Luke's attack. Then Vader ripostes, and Luke uses his own parry (even though it's still his turn), and manages to block Vader.</p><p></p><p>On Vader's second turn, he again preps a parry-riposte.</p><p></p><p>Turn 3, Luke attacks, and Vader parries, then ripostes with a bull rush, and Luke loses his footing because he's balancing at the top of a staircase. Luke realizes his mistake, and preps a counter attack.</p><p></p><p>Vader wants Luke alive, though, so he preps a double evade.</p><p></p><p>Turn 4, Luke starts an attack, but Vader evades. Luke spends a move action to step up, then preps a defense, but it doesn't matter.</p><p></p><p>On Vader's turn, he preps a parry-riposte.</p><p></p><p>Turn 5. Luke preps a parry, and attacks (it's several sword swings, but it counts as one attack). Vader parries Luke's volley, then ripostes. Luke parries. </p><p></p><p>On Vader's turn, he preps his regular parry-riposte.</p><p></p><p>Turn 6, Luke twirls for some reason (maybe it's a feint; maybe he just doesn't realize how bad twirling is in combat), preps a parry, then attacks. Vader parries, then ripostes. Luke parries.</p><p></p><p>On Vader's turn, he actually attacks, and Luke makes a desperation evasion to duck out of range. He falls to his hands.</p><p></p><p>Turn 7. Luke stands, preps an evade, and backs away. When Vader takes his opportunity attack, Luke dodges out of the way.</p><p></p><p>Vader congratulates Luke's skills, and preps parry-riposte.</p><p></p><p>Turn 8. Luke preps a parry, then attacks. Vader parries, then makes his riposte, which Luke fumbles. He loses his weapon, and to avoid Vader's riposte, he desperately evades, and falls down the stairs.</p><p></p><p>On Vader's turn, he charges.</p><p></p><p> </p><p>That's probably a little too complicated, for no real effect, right? Also, it only works if parries almost always succeed.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5038224, member: 63"] Sorry for not checking this thread before now. Plenty to read. I've sort of decided that my goal for now is to see if I can recreate the best duel of all time: [ame="http://www.youtube.com/watch?v=SuK-34rLkOs"]YouTube - Light Saber Duel - Empire Strikes Back.[/ame] Here's how it works in normal D&D: Round 1 - Posturing. Vader takes a total defense to test Luke's skills. Round 2 - Luke attacks, misses. Vader readies another total defense to piss off Luke. Round 3 - Luke attacks, misses. Vader bull rushes Luke to piss him off some more. Luke falls over. Vader backs off. Round 4 - Luke stands, advances (too far to attack, too close to charge). Vader backs off again on total defense. Round 5 - Luke attacks, misses. Vader attacks, misses. Round 6 - Attack, miss. Attack, miss. But Luke realizes Vader is much better than him. Round 7 - Luke backs off (why? no real reason to in the D&D rules), readies an attack. Vader approaches, triggers Luke's attack, which misses. Vader bull rushes Luke down the stairs. I tried to make a rule addition that would allow a bit more back and forth. I'm afraid I may have gone overboard, with no real benefit. Here's what I came up with: Let's start with the assumption that characters are all 1st level, with just 30 hp or so. They only ever make either basic melee or basic ranged attacks, plus bull rushes, grabs, etc. Stuff in the combat chapter of the 4e PHB, but no powers. All those attacks are standard actions. Now we add in reactive defenses. [SIZE=3][B]Prepare Defense.[/B][/SIZE] Minor action. Choose one of the following four defensive options - parry, evade, counter, or riposte. [LIST] [*][B]Parry[/B]. Once before the start of your next turn you can interrupt a melee attack against you. Make an attack roll with your weapon. If you roll higher than the incoming attack, the attack misses you. [SIZE=1]*If you are wielding a second weapon or carrying a shield, you gain a +2 bonus to your parry roll. **For those inclined to more realism, you can add this. If you try to parry a weapon larger than your own, you take a -2 penalty if the weapon is one size larger, or -5 if two sizes larger. You cannot parry a weapon three or more sizes larger. (A large giant’s two-handed weapon counts as 3 sizes larger than a human’s shortsword.) Thrusting weapons are parried as if one size smaller.[/SIZE] [*][B]Evade[/B]. Once before the start of your next turn you can interrupt an attack against you. Make an Initiative check vs. the attacker’s Passive Insight. If you succeed, you move 5 ft. and the attack misses you if the attacker can no longer target you. [SIZE=1]You can evade arrows, for instance, if you duck into cover.[/SIZE] [*][B]Counter[/B]. Once before the start of your next turn you can interrupt a melee attack against you. Make a melee basic attack against your attacker. If you hit, the attacker takes a -2 penalty to his attack roll. If you miss, you grant combat advantage against the attack. [SIZE=1]***For those inclined to more realism, you can add this. If you try to counter attack with a weapon larger and slower than your foe’s, you take a -2 penalty if your weapon is one size larger, or -5 if two sizes larger. You cannot counter with a weapon three or more sizes larger.[/SIZE] [*][B]Riposte[/B]. Once before the start of your next turn you can react to a melee attack against you. After the attack resolves, make a melee basic attack against your attacker. If your attacker missed you, you gain a +2 bonus to your attack roll. [/LIST] You cannot use any of these options if you grant combat advantage to the attacker. Preparing a second defense in the same round requires a standard action, in addition to the minor action for the first defense. [SIZE=3][B]Desperate Defense.[/B][/SIZE] Immediate Interrupt. You can parry or evade even if you didn't prepare the defense on your turn, but you end up prone afterward. Now, let's take the Empire lightsaber duel. Round 1, Luke and Vader see each other. If this were a brawl, Luke would just charge in, but this is honorable so he closes, ignites his lightsaber, and preps some defense. Vader ignites his lightsaber and preps a parry and riposte (which takes a standard and a minor). Round 2, Luke starts his second turn (so his defense last round went to waste). Uncertain about his skills, he starts defensive. He preps a parry, then attacks. Vader responds with his parry, and blocks Luke's attack. Then Vader ripostes, and Luke uses his own parry (even though it's still his turn), and manages to block Vader. On Vader's second turn, he again preps a parry-riposte. Turn 3, Luke attacks, and Vader parries, then ripostes with a bull rush, and Luke loses his footing because he's balancing at the top of a staircase. Luke realizes his mistake, and preps a counter attack. Vader wants Luke alive, though, so he preps a double evade. Turn 4, Luke starts an attack, but Vader evades. Luke spends a move action to step up, then preps a defense, but it doesn't matter. On Vader's turn, he preps a parry-riposte. Turn 5. Luke preps a parry, and attacks (it's several sword swings, but it counts as one attack). Vader parries Luke's volley, then ripostes. Luke parries. On Vader's turn, he preps his regular parry-riposte. Turn 6, Luke twirls for some reason (maybe it's a feint; maybe he just doesn't realize how bad twirling is in combat), preps a parry, then attacks. Vader parries, then ripostes. Luke parries. On Vader's turn, he actually attacks, and Luke makes a desperation evasion to duck out of range. He falls to his hands. Turn 7. Luke stands, preps an evade, and backs away. When Vader takes his opportunity attack, Luke dodges out of the way. Vader congratulates Luke's skills, and preps parry-riposte. Turn 8. Luke preps a parry, then attacks. Vader parries, then makes his riposte, which Luke fumbles. He loses his weapon, and to avoid Vader's riposte, he desperately evades, and falls down the stairs. On Vader's turn, he charges. That's probably a little too complicated, for no real effect, right? Also, it only works if parries almost always succeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 version of Riddle of Steel's simultaneous combat?
Top