Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D20 vs 2D10
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dalamar" data-source="post: 1285852" data-attributes="member: 358"><p>But because performing a surgery would be an application of the Heal skill and skills don't have automatic successes/failures (only attack rolls and saving throws do), this isn't technically a valid reason to move from 1d20 to 2d10.</p><p>Secondly, you can Take 10 even if there is a chance for a Bad Thing(tm) happening. From the 3.5 PHB, p.65 under Taking 10: "When your character is not being threatened or distracted, you may choose to take 10." They even use Climb, on which failing by 5 or more means you fall, as the example skill on taking 10. Only taking 20 is impossible if failure brings unfavorable results.</p><p>Edit: Seems FireLance posted the same thing about skill success/taking 10 while I was counting the chances on rolling 12 or over with 2d10.</p><p></p><p>And the counting of success probability gets a lot <em>harder</em> with 2d10. Lets use an example of scoring a success against DC 16 with a +4 total bonus.</p><p><strong>d20:</strong> 16-4=12, so that's how high I need to roll, since every every side of a d20 has 5% chance to come up, I have a 45% chance to score a success.</p><p><strong>2d10:</strong> 16-4=12, so the total of my two dice needs to be that high. Lets see... the dice could come up 10 and 2, 10 and 3, 10 and 4 etc, garnering 9 chances out of 56 (the number of different combinations if you don't take into account the order in which the dice are looked at), or they could come up 9 and 3, 9 and 4, 9 and 5 etc but discounting the chance of 9 and 10 since we already figured that in, garnering 7 chances out of 56 for a total of 16 chances so far. Of course, the dice could land 8 and 4, 8 and 5 etc, but discounting '8 and 9' as well as '8 and 10' since those were already counted, increasing the chance by 5. Finally it comes to 24 possibilities out of 56, or roughly 43%. Yes, a lot easier to count (unless you have some kind of formula that I'm not aware of).</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1285852, member: 358"] But because performing a surgery would be an application of the Heal skill and skills don't have automatic successes/failures (only attack rolls and saving throws do), this isn't technically a valid reason to move from 1d20 to 2d10. Secondly, you can Take 10 even if there is a chance for a Bad Thing(tm) happening. From the 3.5 PHB, p.65 under Taking 10: "When your character is not being threatened or distracted, you may choose to take 10." They even use Climb, on which failing by 5 or more means you fall, as the example skill on taking 10. Only taking 20 is impossible if failure brings unfavorable results. Edit: Seems FireLance posted the same thing about skill success/taking 10 while I was counting the chances on rolling 12 or over with 2d10. And the counting of success probability gets a lot [i]harder[/i] with 2d10. Lets use an example of scoring a success against DC 16 with a +4 total bonus. [b]d20:[/b] 16-4=12, so that's how high I need to roll, since every every side of a d20 has 5% chance to come up, I have a 45% chance to score a success. [b]2d10:[/b] 16-4=12, so the total of my two dice needs to be that high. Lets see... the dice could come up 10 and 2, 10 and 3, 10 and 4 etc, garnering 9 chances out of 56 (the number of different combinations if you don't take into account the order in which the dice are looked at), or they could come up 9 and 3, 9 and 4, 9 and 5 etc but discounting the chance of 9 and 10 since we already figured that in, garnering 7 chances out of 56 for a total of 16 chances so far. Of course, the dice could land 8 and 4, 8 and 5 etc, but discounting '8 and 9' as well as '8 and 10' since those were already counted, increasing the chance by 5. Finally it comes to 24 possibilities out of 56, or roughly 43%. Yes, a lot easier to count (unless you have some kind of formula that I'm not aware of). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D20 vs 2D10
Top