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*Pathfinder & Starfinder
D20 vs 2D10
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<blockquote data-quote="Coredump" data-source="post: 1293453" data-attributes="member: 6939"><p>There is a 1:400 chance that the weakling will win. But I understand your point. My point is that this type of situation is rare and may be better handled by something less....drastic than changing the basis the game is designed upon. </p><p></p><p>For instance, in your example, I think the real problem is the fact that the bonuses are so 'small' for having a high strength. Even considering a 10 and 18 strength, it seems (to me) to be way too easy for the 10 to beat the 18 in something. This is not a problem with the dice, but rather with the bonus. In an opposed check, I would double the bonus for each one. Now the same 1:400 chance exists for the Str4 weakling when competing with a Str18 person; which seems more realistic. Again, your complaint is with the percentages, notwith the dice used.</p><p></p><p>But I stand with my statement, probability is based on results, and there is not 'distribution curve' if there are only two outcomes. Even in your example, there is only win-lose; no curve. (except by roleplaying 'closeness')</p><p>Now, somethings, like jumping, may benefit from more of a curve, because then there are more possible results. But again, these are relatively rare.</p><p></p><p>The other point, which is made SO much better by swrushing, is that you will need to change just about every DC and AC to deal with the change in percentage chance to succeed. But most don't even mention that.</p><p></p><p>There are some problems, but there are better ways of fixing those than changing the dice. </p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 1293453, member: 6939"] There is a 1:400 chance that the weakling will win. But I understand your point. My point is that this type of situation is rare and may be better handled by something less....drastic than changing the basis the game is designed upon. For instance, in your example, I think the real problem is the fact that the bonuses are so 'small' for having a high strength. Even considering a 10 and 18 strength, it seems (to me) to be way too easy for the 10 to beat the 18 in something. This is not a problem with the dice, but rather with the bonus. In an opposed check, I would double the bonus for each one. Now the same 1:400 chance exists for the Str4 weakling when competing with a Str18 person; which seems more realistic. Again, your complaint is with the percentages, notwith the dice used. But I stand with my statement, probability is based on results, and there is not 'distribution curve' if there are only two outcomes. Even in your example, there is only win-lose; no curve. (except by roleplaying 'closeness') Now, somethings, like jumping, may benefit from more of a curve, because then there are more possible results. But again, these are relatively rare. The other point, which is made SO much better by swrushing, is that you will need to change just about every DC and AC to deal with the change in percentage chance to succeed. But most don't even mention that. There are some problems, but there are better ways of fixing those than changing the dice. . [/QUOTE]
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