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d20 vs. 3d6 "dice heresy" by Chris Sims
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<blockquote data-quote="awesomeocalypse" data-source="post: 5160990" data-attributes="member: 85641"><p>The 60% to hit chance that he cites as the 4e standard seems a little low to me. I mean, maybe when the game was first made and if you weren't using a ton of synergy. These days though, its easy to optimize characters for a 70%+ base hit chance, and it is also easy to get massive synergy bonuses with even a modicum of thought. Plus, 4e characters often have a huge number of ways to make sure their most important attacks hit, e.g. action suge, lead the attack, elven accuracy, dark one's own luck. Point is, if the DM is designing fair encounters and the players are missing on their most important powers with any sort of consistency, there's a good chance they're either playing fairly suboptimal builds, or not using a lot of teamwork. </p><p></p><p>For my part, I'd say my characters hit about 75% of the time on ordinary attacks (higher if i'm playing a striker or going out of my way to optimize) and closer to 90% on really important attacks. To me that's basically ideal</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5160990, member: 85641"] The 60% to hit chance that he cites as the 4e standard seems a little low to me. I mean, maybe when the game was first made and if you weren't using a ton of synergy. These days though, its easy to optimize characters for a 70%+ base hit chance, and it is also easy to get massive synergy bonuses with even a modicum of thought. Plus, 4e characters often have a huge number of ways to make sure their most important attacks hit, e.g. action suge, lead the attack, elven accuracy, dark one's own luck. Point is, if the DM is designing fair encounters and the players are missing on their most important powers with any sort of consistency, there's a good chance they're either playing fairly suboptimal builds, or not using a lot of teamwork. For my part, I'd say my characters hit about 75% of the time on ordinary attacks (higher if i'm playing a striker or going out of my way to optimize) and closer to 90% on really important attacks. To me that's basically ideal [/QUOTE]
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