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d20 vs. 3d6 "dice heresy" by Chris Sims
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<blockquote data-quote="thecasualoblivion" data-source="post: 5162222" data-attributes="member: 59096"><p>The funny thing is, it isn't hit rate that really changes the dynamic of 4E's combat, its damage. There are few things that consistently boost attack rolls, and the 60% hit rate can be messed with, but only to a small extent. On the other hand, there are vast amounts of things you can do to pimp damage rolls, and you can get crazy with this. I have a four person group of level 21 characters that can consistently kill Elites in one round of focus fire, and a Sorcerer who can take off 3/4 of a Standard monster's HP total with an At-Will crit(the Sorcerer has severely boosted crits and a feat that lets them attack again as a free action when he crits with an At-Will).</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5162222, member: 59096"] The funny thing is, it isn't hit rate that really changes the dynamic of 4E's combat, its damage. There are few things that consistently boost attack rolls, and the 60% hit rate can be messed with, but only to a small extent. On the other hand, there are vast amounts of things you can do to pimp damage rolls, and you can get crazy with this. I have a four person group of level 21 characters that can consistently kill Elites in one round of focus fire, and a Sorcerer who can take off 3/4 of a Standard monster's HP total with an At-Will crit(the Sorcerer has severely boosted crits and a feat that lets them attack again as a free action when he crits with an At-Will). [/QUOTE]
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d20 vs. 3d6 "dice heresy" by Chris Sims
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