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General Tabletop Discussion
*TTRPGs General
d20 vs. 3d6 "dice heresy" by Chris Sims
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5195281" data-attributes="member: 67494"><p>(<em>It's alive! It's moving! It's alive! The thread is alive!</em>)</p><p></p><p>One aspect totally missing from this discussion is the whole "soft" side of the d20.</p><p></p><p>Rolling a d20 feels great. (Literally, I love the feel and sound of rolling a well-crafted d20. Rolling dice pools feels unwieldy and sounds worse.)</p><p></p><p>Rolling a d20 feels special, feels like D&D. It is only used heavily in D&D and in D&D-derived games. </p><p> </p><p>The image of a twenty-sided die has almost become **the** symbol of D&D, along with the fire-breathing dragon ampersand.</p><p></p><p>The golden rule of D&D since v3, and especially, explicitly so in 4E is "When your character tries to do something that might fail, roll a d20." Rolling a d20 to hit goes back decades.</p><p></p><p>"Rolling 20s" is part of the gaming lexicon, and it's linked to D&D. To a lesser extent, so is rolling 1s. These happen often enough to be a communal experience and create a bond amongst D&Ders.</p><p></p><p>The d20 is part of D&D's brand equity. </p><p></p><p></p><p>Replacing the d20, or even just diminishing its role, with anything else could only be justified if the improvement to gameplay were **massive** or the replacement came with some ginormous amount of goodwill. I think six pages of debate have shown the improvement in gameplay by using 3d6 instead of d20 is arguable, not massive. And anything that makes D&D feel less special and more like Yahtzee or Farkle is a massive failure.</p><p></p><p>Replacing the d20 with a dice pool in D&D would be like the modern Christian church replacing the Father, Son, and Holy Ghost with just God.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5195281, member: 67494"] ([I]It's alive! It's moving! It's alive! The thread is alive![/I]) One aspect totally missing from this discussion is the whole "soft" side of the d20. Rolling a d20 feels great. (Literally, I love the feel and sound of rolling a well-crafted d20. Rolling dice pools feels unwieldy and sounds worse.) Rolling a d20 feels special, feels like D&D. It is only used heavily in D&D and in D&D-derived games. The image of a twenty-sided die has almost become **the** symbol of D&D, along with the fire-breathing dragon ampersand. The golden rule of D&D since v3, and especially, explicitly so in 4E is "When your character tries to do something that might fail, roll a d20." Rolling a d20 to hit goes back decades. "Rolling 20s" is part of the gaming lexicon, and it's linked to D&D. To a lesser extent, so is rolling 1s. These happen often enough to be a communal experience and create a bond amongst D&Ders. The d20 is part of D&D's brand equity. Replacing the d20, or even just diminishing its role, with anything else could only be justified if the improvement to gameplay were **massive** or the replacement came with some ginormous amount of goodwill. I think six pages of debate have shown the improvement in gameplay by using 3d6 instead of d20 is arguable, not massive. And anything that makes D&D feel less special and more like Yahtzee or Farkle is a massive failure. Replacing the d20 with a dice pool in D&D would be like the modern Christian church replacing the Father, Son, and Holy Ghost with just God. [/QUOTE]
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