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d20 vs. GURPS?
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<blockquote data-quote="Eosin the Red" data-source="post: 2990379" data-attributes="member: 168"><p>I am a HERO boy, but since GURPs is a spiritual twin I frequently find myself perusing their supplements for cool stuff that is generally compatible with HERO.</p><p></p><p>Here is my take:</p><p>Detailed point build games tend to require a greater upfront commitment to build your character. Something akin to starting a d20 game with characters at 18th level ~ there are so many things to consider and to weight. Some people get lost in the openness and find the process so frustrating that they would prefer to jam toothpicks in their eyes. I find it pretty easy but have been doing it about 15 years. It is gonna depend on your players and yourself.</p><p></p><p>GURPs is less open than HERO when it comes to magic but the tools are in place to design a magic system to suit your desires. This is probably a plus.</p><p></p><p>Combat is less about standing and beating and more strategic minded - like a war game. Again, some are going to dislike this aspect. I have only played GURPs half-a-dozen times so I am no authority on its combat engine. I remember it being a little deadlier than what I was used to at the normal end.</p><p></p><p>GURPs has an industry wide reputation for producing some of the best written, best researched supplements in the market. </p><p></p><p>I imagine that GURPs, like Hero lends itself to cannabalizing cool ideas. All RPGs are useful to me as a Hero gamer since the system is designed to to "build things" rather than fill slots (levels, classes, feats, spells). This is a huge bonus to me since I can take a d20 world and easily bridge the aspects I like into the system and ignore those that I don't like.</p><p></p><p>Overall, I think GURPs is a great choice for an ongoing campaign but not until you try out a few play tests. Snatch a few characters off the net and run the game a handfull of times before you lock into the campaign game or you will find yourself with some wonky builds and crippled characters (in d20 terms, the players may not initially see what is wrong with taking a level of monk, ranger, barbarian, and an EL race when their concept is to become the baddest Druid in the land).</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 2990379, member: 168"] I am a HERO boy, but since GURPs is a spiritual twin I frequently find myself perusing their supplements for cool stuff that is generally compatible with HERO. Here is my take: Detailed point build games tend to require a greater upfront commitment to build your character. Something akin to starting a d20 game with characters at 18th level ~ there are so many things to consider and to weight. Some people get lost in the openness and find the process so frustrating that they would prefer to jam toothpicks in their eyes. I find it pretty easy but have been doing it about 15 years. It is gonna depend on your players and yourself. GURPs is less open than HERO when it comes to magic but the tools are in place to design a magic system to suit your desires. This is probably a plus. Combat is less about standing and beating and more strategic minded - like a war game. Again, some are going to dislike this aspect. I have only played GURPs half-a-dozen times so I am no authority on its combat engine. I remember it being a little deadlier than what I was used to at the normal end. GURPs has an industry wide reputation for producing some of the best written, best researched supplements in the market. I imagine that GURPs, like Hero lends itself to cannabalizing cool ideas. All RPGs are useful to me as a Hero gamer since the system is designed to to "build things" rather than fill slots (levels, classes, feats, spells). This is a huge bonus to me since I can take a d20 world and easily bridge the aspects I like into the system and ignore those that I don't like. Overall, I think GURPs is a great choice for an ongoing campaign but not until you try out a few play tests. Snatch a few characters off the net and run the game a handfull of times before you lock into the campaign game or you will find yourself with some wonky builds and crippled characters (in d20 terms, the players may not initially see what is wrong with taking a level of monk, ranger, barbarian, and an EL race when their concept is to become the baddest Druid in the land). [/QUOTE]
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