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D20 Wealth bonus in The Great Depression
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<blockquote data-quote="Veven1290" data-source="post: 5149051" data-attributes="member: 89401"><p>I am planning on running a Pulpy D20 modern campaign set in the md 1930's With all the steampunkish mechas and Nazi Mindflayers a boy could dream of. Plans are coming along nicely but i am having trouble with the whole wealth bonus thing. I understand the concept and i even like it but my players are mostly going to start off homeless in a crummy hooverville with very little wealth. I am trying to weigh my options.</p><p>A) just start them with a wealth bonus of 1 or 2 (or 0) and make acquiring wealth more difficult than the rules suggest.</p><p>B) eliminate the wealth system thus making money tangible and (i feel) more important to the campaign (which is sort of what i would like). One issue would be converting the purchase DC to actual cost</p><p>C) any ideas?</p><p></p><p>option B is what i am leaning towards, i found this great website <a href="http://www.paper-dragon.com/1939/intro.html" target="_blank">Dirty 30s! - Introduction</a></p><p>with all sorts of info on the 30's (prices and things like that) so option B would not be a load of work. </p><p></p><p>mainly i am just looking for any other options, or better thought out versions of my own. Also, any advice from people who have played/ran similar games would be great because i really want the money part of the game to add to the fun of it all, not just be a burden on the players.</p><p></p><p></p><p></p><p>This is my first post! my name is Ben and i have been stealing all your great D&D ideas for about a year now, i figured it was about time i actually join the site. greetings to everyone.</p></blockquote><p></p>
[QUOTE="Veven1290, post: 5149051, member: 89401"] I am planning on running a Pulpy D20 modern campaign set in the md 1930's With all the steampunkish mechas and Nazi Mindflayers a boy could dream of. Plans are coming along nicely but i am having trouble with the whole wealth bonus thing. I understand the concept and i even like it but my players are mostly going to start off homeless in a crummy hooverville with very little wealth. I am trying to weigh my options. A) just start them with a wealth bonus of 1 or 2 (or 0) and make acquiring wealth more difficult than the rules suggest. B) eliminate the wealth system thus making money tangible and (i feel) more important to the campaign (which is sort of what i would like). One issue would be converting the purchase DC to actual cost C) any ideas? option B is what i am leaning towards, i found this great website [url=http://www.paper-dragon.com/1939/intro.html]Dirty 30s! - Introduction[/url] with all sorts of info on the 30's (prices and things like that) so option B would not be a load of work. mainly i am just looking for any other options, or better thought out versions of my own. Also, any advice from people who have played/ran similar games would be great because i really want the money part of the game to add to the fun of it all, not just be a burden on the players. This is my first post! my name is Ben and i have been stealing all your great D&D ideas for about a year now, i figured it was about time i actually join the site. greetings to everyone. [/QUOTE]
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