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<blockquote data-quote="scourger" data-source="post: 2685933" data-attributes="member: 12328"><p>I really like <em>Spellslinger</em>. It is presented as Western D&D, but it could easily simulate a more historical game, too. I ran a nice little <em>Spellslinger</em> mini-camapign using a few <em>Dungeon</em> adventures. It was very fun, but the genre just didn't have long-term appeal to my players. I loved it since I had really wanted to run a Western game for some time. <em>Spellslinger</em>, like the rest of the <em>Horizons</em> line, is a very portable game. It is easily adaptable to the d20 rules set.</p><p></p><p>I had the original <em>Sidewinder</em>, but I didn't keep it. It was interesting to read with Bat Masterson as a ghost writer. It wasn't portable enough for my taste. I never got the <em>Recoiled</em> version as I didn't keep <em>d20 Modern</em> either. </p><p></p><p><em>Deadlands d20</em> also had portability issues. It would have been too hard to use other d20 resources with it for me. It pales in comparison to the original. I hope the new version using the <em>Savage Worlds</em> rules will raise the bar for Western RPGs. </p><p></p><p>Don't discount simply using the alternate technology levels for campaigns, including firearms rules, in the DMG for a Western d20 game, either. That's really the missing element from D&D to Western. Many of the PHB skills & feats are just as applicable to a Western setting. There are even rules for dynamite right in there. If I had it to do over again, I would run an all-human mostly historical game straight from the core books with some magic elements thrown in for flavor. I would probably use the expert & warrior classes from <em>Arcana Unearthed</em> (they are a little stronger than the NPC classes of the same names from the DMG). I would make Craft-Sundry, Profession-Cowboy & Knowledge-The West represent any of those varied skills a character may need. Use Device catches all technology such as telegraphs & trains. Then, all the PCs have to do is ride tall in the saddle & shoot straight as they encounter various mundane adventures like cattle rustlers and the occasional fantastic ones like the fountain of youth or el dorado.</p></blockquote><p></p>
[QUOTE="scourger, post: 2685933, member: 12328"] I really like [I]Spellslinger[/I]. It is presented as Western D&D, but it could easily simulate a more historical game, too. I ran a nice little [I]Spellslinger[/I] mini-camapign using a few [I]Dungeon[/I] adventures. It was very fun, but the genre just didn't have long-term appeal to my players. I loved it since I had really wanted to run a Western game for some time. [I]Spellslinger[/I], like the rest of the [I]Horizons[/I] line, is a very portable game. It is easily adaptable to the d20 rules set. I had the original [I]Sidewinder[/I], but I didn't keep it. It was interesting to read with Bat Masterson as a ghost writer. It wasn't portable enough for my taste. I never got the [I]Recoiled[/I] version as I didn't keep [I]d20 Modern[/I] either. [I]Deadlands d20[/I] also had portability issues. It would have been too hard to use other d20 resources with it for me. It pales in comparison to the original. I hope the new version using the [I]Savage Worlds[/I] rules will raise the bar for Western RPGs. Don't discount simply using the alternate technology levels for campaigns, including firearms rules, in the DMG for a Western d20 game, either. That's really the missing element from D&D to Western. Many of the PHB skills & feats are just as applicable to a Western setting. There are even rules for dynamite right in there. If I had it to do over again, I would run an all-human mostly historical game straight from the core books with some magic elements thrown in for flavor. I would probably use the expert & warrior classes from [I]Arcana Unearthed[/I] (they are a little stronger than the NPC classes of the same names from the DMG). I would make Craft-Sundry, Profession-Cowboy & Knowledge-The West represent any of those varied skills a character may need. Use Device catches all technology such as telegraphs & trains. Then, all the PCs have to do is ride tall in the saddle & shoot straight as they encounter various mundane adventures like cattle rustlers and the occasional fantastic ones like the fountain of youth or el dorado. [/QUOTE]
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