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d20 with Warhammer flavor?
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<blockquote data-quote="Felon" data-source="post: 1523690" data-attributes="member: 8158"><p>I don't think you're a philistine at all, but I would like to see this opinion supported and strengthened into an arguement that I can understand and perhaps appreciate. </p><p></p><p>I'd like to give the benefit of the doubt here and say I must be missing something. Really, the arguements I hear people making about converting games like Warhammer and Shadowrun could just as easily have been applied to Dungeons & Dragons. What, the thief is now useful in a fight? The cleric can learn to pick locks? The fighter requires as much effort to design as a wizard? And there's a guy who can toss fireballs that doesn't have to lug around a spellbook? That's not the D&D I grew up with!</p><p></p><p>Of course there are those that can and do argue that the very things I mention facetiously do indeed sacrifice the "feel" of old-school D&D (never mind that overly-restrictive classes that lacked options weren't all that great). But most of us have come to the realization that it's not a matter "if it ain't broke, don't fix it". That statement is based on the false logic that there are only two states: broken and working fine. The truth is, everything can stand some improvement. </p><p></p><p>D20 has different mechanics than WHFRP had. That means it will have a somewhat different feel. Characters will (hopefully) be more survivable, so people can play it with a bit more conviction and attachment to their characters than they do a single 10mm model in a 200-pt. WHFB battle.</p><p></p><p>I hope for a WarHammer game where I can actually play Empire knights or elven rangers that relish combat, and dwarven slayers that are actually tough to kill. That would be a drastic improvement over the old game. I would also love to see some support for playing the not-so-good races.</p></blockquote><p></p>
[QUOTE="Felon, post: 1523690, member: 8158"] I don't think you're a philistine at all, but I would like to see this opinion supported and strengthened into an arguement that I can understand and perhaps appreciate. I'd like to give the benefit of the doubt here and say I must be missing something. Really, the arguements I hear people making about converting games like Warhammer and Shadowrun could just as easily have been applied to Dungeons & Dragons. What, the thief is now useful in a fight? The cleric can learn to pick locks? The fighter requires as much effort to design as a wizard? And there's a guy who can toss fireballs that doesn't have to lug around a spellbook? That's not the D&D I grew up with! Of course there are those that can and do argue that the very things I mention facetiously do indeed sacrifice the "feel" of old-school D&D (never mind that overly-restrictive classes that lacked options weren't all that great). But most of us have come to the realization that it's not a matter "if it ain't broke, don't fix it". That statement is based on the false logic that there are only two states: broken and working fine. The truth is, everything can stand some improvement. D20 has different mechanics than WHFRP had. That means it will have a somewhat different feel. Characters will (hopefully) be more survivable, so people can play it with a bit more conviction and attachment to their characters than they do a single 10mm model in a 200-pt. WHFB battle. I hope for a WarHammer game where I can actually play Empire knights or elven rangers that relish combat, and dwarven slayers that are actually tough to kill. That would be a drastic improvement over the old game. I would also love to see some support for playing the not-so-good races. [/QUOTE]
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