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d20 with Warhammer flavor?
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<blockquote data-quote="Desdichado" data-source="post: 1526478" data-attributes="member: 2205"><p>I'm sorry too. It's not my intention to cause offense (hence, the phrase "no offense" as I said it) but a lot of discussion that sounded an awful lot like yours was voiced when d20 Star Wars and d20 Call of Cthulhu were announced. Surprisingly enough (or not) the RPG community hasn't suffered any undue hardship that I'm aware of because of the "monopolization" of the d20 system.</p><p></p><p>So, the d6 WEG system, which doesn't really feel like the same genre as the movies, and Call of Cthulhu, which uses the Runequest system do feel right? I think the only reason one could make that argument is inertia. Granted, nobody can qualitatively say that one system is better for the genre than another, but especially in the case of Call of Cthulhu, which uses a system developed for a fantasy RPG roughly equivalent to D&D in the first place -- it simply doesn't really make any sense.</p><p></p><p>Oh, and I never suspected you were a rules lawyer type of person (and don't really care if you are) I merely suspect that you enjoy systems more than I do. That's fine; plenty of people do. Not so much here, of course, which is focused on D&D and d20, but at rpg.net there's a whole lot of system related discussion. I'm merely pointing this out because I think it's the root of where we disagree.</p><p></p><p>d20 does not monopolize the industry any more than D&D did, IMO. And even if it did, there's nothing unethical about any practice related to d20 -- it's a freaking <em>free</em> system that any publisher can use under the terms of the Open Game License.</p><p></p><p>Neither do I (although the majority of ten or twelve people doesn't mean much anyway) but that's not the point.</p><p></p><p>Yes and no. A lot of the discussion is purely taste based discussion, but some of it is not. That seems a bit of a dodge to me, if you don't mind my saying so.</p><p></p><p>I'm glad you responded, and I've enjoyed talking about this with you. I'm also gratified, so to speak, to have reached some level of understanding (I believe) in terms of you being a person who obviously cares more for system than I do, and in different ways. It doesn't bother me to have elements that resemble D&D in other games, it makes those elements transparent to me because I'm familiar with them.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1526478, member: 2205"] I'm sorry too. It's not my intention to cause offense (hence, the phrase "no offense" as I said it) but a lot of discussion that sounded an awful lot like yours was voiced when d20 Star Wars and d20 Call of Cthulhu were announced. Surprisingly enough (or not) the RPG community hasn't suffered any undue hardship that I'm aware of because of the "monopolization" of the d20 system. So, the d6 WEG system, which doesn't really feel like the same genre as the movies, and Call of Cthulhu, which uses the Runequest system do feel right? I think the only reason one could make that argument is inertia. Granted, nobody can qualitatively say that one system is better for the genre than another, but especially in the case of Call of Cthulhu, which uses a system developed for a fantasy RPG roughly equivalent to D&D in the first place -- it simply doesn't really make any sense. Oh, and I never suspected you were a rules lawyer type of person (and don't really care if you are) I merely suspect that you enjoy systems more than I do. That's fine; plenty of people do. Not so much here, of course, which is focused on D&D and d20, but at rpg.net there's a whole lot of system related discussion. I'm merely pointing this out because I think it's the root of where we disagree. d20 does not monopolize the industry any more than D&D did, IMO. And even if it did, there's nothing unethical about any practice related to d20 -- it's a freaking [i]free[/i] system that any publisher can use under the terms of the Open Game License. Neither do I (although the majority of ten or twelve people doesn't mean much anyway) but that's not the point. Yes and no. A lot of the discussion is purely taste based discussion, but some of it is not. That seems a bit of a dodge to me, if you don't mind my saying so. I'm glad you responded, and I've enjoyed talking about this with you. I'm also gratified, so to speak, to have reached some level of understanding (I believe) in terms of you being a person who obviously cares more for system than I do, and in different ways. It doesn't bother me to have elements that resemble D&D in other games, it makes those elements transparent to me because I'm familiar with them. [/QUOTE]
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