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<blockquote data-quote="Tone Cold" data-source="post: 1743880" data-attributes="member: 23811"><p><strong>WWE Know Your Role RPG</strong></p><p></p><p>Big pro-wrestling fan here too. I think the biggest problem in creating a wrestling RPG is listing all the moves--which I feel is practically impossible given all the variations being invented almost everyday. So instead, I made a maneuver system to let players create, customize, and modify moves on the fly for the upcoming WWE Know Your Role rpg (d20 OGL) from Comic Images. Interested parties can check out the demo rules at <a href="http://theforums.macharbor.com/viewforum.php?f=34" target="_blank">http://theforums.macharbor.com/viewforum.php?f=34</a>. The rules have been changed and updated since, but it should give you a good basic idea of how the game works. It actually comes close to mimicking actual TV match time, as John Cena vs. Randy Orton took about 30-40 minutes to play, and 5-10 minutes between two low-level scrubs.</p><p></p><p></p><p>Tony Lee</p><p>Lead Designer, WWE: Know Your Role RPG</p></blockquote><p></p>
[QUOTE="Tone Cold, post: 1743880, member: 23811"] [b]WWE Know Your Role RPG[/b] Big pro-wrestling fan here too. I think the biggest problem in creating a wrestling RPG is listing all the moves--which I feel is practically impossible given all the variations being invented almost everyday. So instead, I made a maneuver system to let players create, customize, and modify moves on the fly for the upcoming WWE Know Your Role rpg (d20 OGL) from Comic Images. Interested parties can check out the demo rules at [url]http://theforums.macharbor.com/viewforum.php?f=34[/url]. The rules have been changed and updated since, but it should give you a good basic idea of how the game works. It actually comes close to mimicking actual TV match time, as John Cena vs. Randy Orton took about 30-40 minutes to play, and 5-10 minutes between two low-level scrubs. Tony Lee Lead Designer, WWE: Know Your Role RPG [/QUOTE]
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