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<blockquote data-quote="Grazzt" data-source="post: 248399" data-attributes="member: 7"><p>The system we devised (way back) was class-less and was in fact skill based (more or less). Each wrestler had a style (which would be class in d20 I guess). As far as I can remember, the styles we used were:</p><p></p><p>Brawler, Technical/Scientific, Mat Technician, Martial Artist, High Flyer, Powerhouse. Later on we added Lucha Libre and Hardcore.</p><p></p><p></p><p>Something else:</p><p></p><p>Each wrestler/character in the game had a certain number of actions he could take each round based on his Nimbleness (Dex) score.</p><p></p><p>Attacks were Str + 1d10 roll (or Nim + 1d10 roll for flying maneuvers)</p><p></p><p>Defense (which counted as an action) was an opposed roll and was Nimbleness (Dex) + 1d10 to dodge or Str + 1d10 to block.</p><p></p><p>One thing we used for quite a long time (and were in the process of reworking to streamline it) was something called "bone stats." Basically certain body parts (skull, arm, leg, back, neck, face, etc) had a certain number of points it could withstand before breaking. On a critical strike, damage was accrued to the area and that number was reduced. At zero, the bone snapped. It could be healed (through rest, casts, etc.) but never healed fully. It usually healed to its original level -1 or -2 depending on the severity of the injury, location, and how much damage was originally suffered, etc. This simulated the guys in wrestling who kept going until their bodies could no longer take it and had to retire.</p><p></p><p>I remember in our games, my character had a feud going with Randy Savage (because my guy had been screwing around with Elizabeth). I beat him in a "Loser Leave Town" match, so he left the WWF and went to the NWA (what WCW was before it was WCW). Not long after, I changed federations and went to the NWA as well. We rekindled our feud (after I had a brief feud with Tully Blanchard) and I broke Savage's neck using a piledriver from the ring apron the floor (yes my character was fined and suspended for a long time, but damnit...I ended the feud...for a bit.) </p><p></p><p>Savage came back (quite a while later) and broke my guy's arm. I attacked him on every occassion I could after that (his matches, interviews, etc., and eventually the "powers that be" decided it was time to end it, so we fought at the "Clash of the Champions" in an "Anything Goes" match (which would now be called a hardcore cage street-fight match or a normal match by ECW standards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). </p><p></p><p>Anyway- in the match, we beat each other bloody with everything we could find (ringside bell, guardrails, the cage, trash cans at ring side, chairs, etc.). In the end though, my character prevailed, and won by using his finisher (brainbuster from the top rope) on Savage. Afterwards, both guys were carried to the locker rooms on stretchers and received medical attention (injuries were high, blood loss was high, etc.)</p><p></p><p>But damn...it was a lot of fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grazzt, post: 248399, member: 7"] The system we devised (way back) was class-less and was in fact skill based (more or less). Each wrestler had a style (which would be class in d20 I guess). As far as I can remember, the styles we used were: Brawler, Technical/Scientific, Mat Technician, Martial Artist, High Flyer, Powerhouse. Later on we added Lucha Libre and Hardcore. Something else: Each wrestler/character in the game had a certain number of actions he could take each round based on his Nimbleness (Dex) score. Attacks were Str + 1d10 roll (or Nim + 1d10 roll for flying maneuvers) Defense (which counted as an action) was an opposed roll and was Nimbleness (Dex) + 1d10 to dodge or Str + 1d10 to block. One thing we used for quite a long time (and were in the process of reworking to streamline it) was something called "bone stats." Basically certain body parts (skull, arm, leg, back, neck, face, etc) had a certain number of points it could withstand before breaking. On a critical strike, damage was accrued to the area and that number was reduced. At zero, the bone snapped. It could be healed (through rest, casts, etc.) but never healed fully. It usually healed to its original level -1 or -2 depending on the severity of the injury, location, and how much damage was originally suffered, etc. This simulated the guys in wrestling who kept going until their bodies could no longer take it and had to retire. I remember in our games, my character had a feud going with Randy Savage (because my guy had been screwing around with Elizabeth). I beat him in a "Loser Leave Town" match, so he left the WWF and went to the NWA (what WCW was before it was WCW). Not long after, I changed federations and went to the NWA as well. We rekindled our feud (after I had a brief feud with Tully Blanchard) and I broke Savage's neck using a piledriver from the ring apron the floor (yes my character was fined and suspended for a long time, but damnit...I ended the feud...for a bit.) Savage came back (quite a while later) and broke my guy's arm. I attacked him on every occassion I could after that (his matches, interviews, etc., and eventually the "powers that be" decided it was time to end it, so we fought at the "Clash of the Champions" in an "Anything Goes" match (which would now be called a hardcore cage street-fight match or a normal match by ECW standards :)). Anyway- in the match, we beat each other bloody with everything we could find (ringside bell, guardrails, the cage, trash cans at ring side, chairs, etc.). In the end though, my character prevailed, and won by using his finisher (brainbuster from the top rope) on Savage. Afterwards, both guys were carried to the locker rooms on stretchers and received medical attention (injuries were high, blood loss was high, etc.) But damn...it was a lot of fun. :) [/QUOTE]
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