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d20 WWII?
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<blockquote data-quote="ledded" data-source="post: 1316126" data-attributes="member: 12744"><p>You are half-correct P. I'll be using Blood and Vigilance (which, BTW, I can't tell Mr Rice enough how much I like so far) because of how it fits nicely on top of d20 Modern, but the WWII stuff will be a blend (some V for Victory, gun info from various sources, some of the Bloodstone Press Hell on Earth, and a large portion of my own homebrew based on research and way too many war movies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Vehicles have been the biggest PITA, but I have a good handle on it without trying to get to granular. It's not going to be completely finished anytime soon, but it will be good enough for us to use.</p><p> </p><p>The WWII portion will include basic rules for Advanced Training, Parachuting, Mortar/Artillery Bombardment, Command and other new/updated skills for the era, Supply/Logistics, Tank combat, Air Strikes and Air Combat, Suppressing Fire, and Fear/Morale checks for all of the above situations. I've updated a list of occupations and advanced classes also.</p><p> </p><p>I don't promise that it will be uber-accurate, but it will capture the flavor well. And Tiger tanks are just plain *yummy* for GM's... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Hey Dana, I'm intrigued by your upcoming Mostly Illustrated RPG Guide to Modern Weapons Volume 6, as I like the other's I've picked up that you've done. Let me ask you this: are you going to cover only small arms, and approximately how many are you going to go into (only major issue weapons of all the biggest players, or everything down to the most obscure Polish service revolver?). And is it just going to be small arms? Please tell me you are going to address anti-tank weapons... *please*. You don't know how much of a PITA it's been for a casual gun guy to try to figure out the exact difference in effect between a late-war bazooka, a Piat, a Panzerschrek, a Panzerfaust, and the various anti-tank rifles... I still dont think I've done that great a job of it for us.</p><p> </p><p>Oh, and while GURPS isnt my preferred system for gaming, the books are very well done and have some *very* good and well-written source information.</p><p> </p><p>There are lots of good books out there too for general information, though I would suggest reading one or two written from the perspective of someone who was there and not just a dissertation of all the facts surrounding key battles. I just finished 'On to Berlin' by General James Gavin and it was a very engaging look at the war from the perspective of a WWII 'fighting general' in an Airborne unit.</p></blockquote><p></p>
[QUOTE="ledded, post: 1316126, member: 12744"] You are half-correct P. I'll be using Blood and Vigilance (which, BTW, I can't tell Mr Rice enough how much I like so far) because of how it fits nicely on top of d20 Modern, but the WWII stuff will be a blend (some V for Victory, gun info from various sources, some of the Bloodstone Press Hell on Earth, and a large portion of my own homebrew based on research and way too many war movies :) ). Vehicles have been the biggest PITA, but I have a good handle on it without trying to get to granular. It's not going to be completely finished anytime soon, but it will be good enough for us to use. The WWII portion will include basic rules for Advanced Training, Parachuting, Mortar/Artillery Bombardment, Command and other new/updated skills for the era, Supply/Logistics, Tank combat, Air Strikes and Air Combat, Suppressing Fire, and Fear/Morale checks for all of the above situations. I've updated a list of occupations and advanced classes also. I don't promise that it will be uber-accurate, but it will capture the flavor well. And Tiger tanks are just plain *yummy* for GM's... :) Hey Dana, I'm intrigued by your upcoming Mostly Illustrated RPG Guide to Modern Weapons Volume 6, as I like the other's I've picked up that you've done. Let me ask you this: are you going to cover only small arms, and approximately how many are you going to go into (only major issue weapons of all the biggest players, or everything down to the most obscure Polish service revolver?). And is it just going to be small arms? Please tell me you are going to address anti-tank weapons... *please*. You don't know how much of a PITA it's been for a casual gun guy to try to figure out the exact difference in effect between a late-war bazooka, a Piat, a Panzerschrek, a Panzerfaust, and the various anti-tank rifles... I still dont think I've done that great a job of it for us. Oh, and while GURPS isnt my preferred system for gaming, the books are very well done and have some *very* good and well-written source information. There are lots of good books out there too for general information, though I would suggest reading one or two written from the perspective of someone who was there and not just a dissertation of all the facts surrounding key battles. I just finished 'On to Berlin' by General James Gavin and it was a very engaging look at the war from the perspective of a WWII 'fighting general' in an Airborne unit. [/QUOTE]
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