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d20 WWII?
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<blockquote data-quote="ledded" data-source="post: 1348498" data-attributes="member: 12744"><p>Right, I am planning on checking Godlike out in more depth soon; if anyone has any experience with their stuff please lemme know what ya think. Basically what happenned is that I had planned on doing a side campaign for our group of WWII stuff, and we had also gotten interested in some Supers stuff as well (particularly after picking up Blood and Vigilance and loving it). When we came to a point a couple weeks ago to do one or the other, we couldnt make up out minds until someone finally said 'Hey, why not WWII WITH Supers, like Capt American and Bucky vs. the Red Skull?'. Well, everybody just thought that was a great idea (including me), but it gave me about 4 days to try and mesh it together into a sensible game (throwing my previous campaign idea out the window). Hence doing some quick steals from limited Godlike and Wierd War II stuff. </p><p> </p><p>We're going to do our second session this week, and our regular GM (OldDrewId) has one of the zaniest character ideas I think I've *ever* heard, but he is really good at surprising me with nutty characters.</p><p> </p><p> </p><p>Gee Fenzer, I appreciate the sentiments, though I dont know how much inspiration I 'inspire' in anybody; I can't even get my 3-year old twin girls to consistently pee in the potty, even while singing the insanity-laden toilet training songs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I wanted to get a start on the Story Hour last week, but I hit a bit of a snag; I'm blocked a bit on how to kick it off. It should resolve itself soon, particularly since OldDrewId's character (to be introduced tomorrow night) has inspired me to write a whole section on his guy.</p><p> </p><p>And also thanks again from me, Dana. I've reworked all of the stuff I've gathered on WWII Artillery with a lot of your input until I'm fairly happy with it (and my players aren't... you know how players love being shot at by people they cant see).</p><p> </p><p> </p><p>Hey man, can you pimp me out a link to some info on these? I havent heard that much RPG info about them (other than being familiar with the Return to Castle Wolfenstein computer game).</p></blockquote><p></p>
[QUOTE="ledded, post: 1348498, member: 12744"] Right, I am planning on checking Godlike out in more depth soon; if anyone has any experience with their stuff please lemme know what ya think. Basically what happenned is that I had planned on doing a side campaign for our group of WWII stuff, and we had also gotten interested in some Supers stuff as well (particularly after picking up Blood and Vigilance and loving it). When we came to a point a couple weeks ago to do one or the other, we couldnt make up out minds until someone finally said 'Hey, why not WWII WITH Supers, like Capt American and Bucky vs. the Red Skull?'. Well, everybody just thought that was a great idea (including me), but it gave me about 4 days to try and mesh it together into a sensible game (throwing my previous campaign idea out the window). Hence doing some quick steals from limited Godlike and Wierd War II stuff. We're going to do our second session this week, and our regular GM (OldDrewId) has one of the zaniest character ideas I think I've *ever* heard, but he is really good at surprising me with nutty characters. Gee Fenzer, I appreciate the sentiments, though I dont know how much inspiration I 'inspire' in anybody; I can't even get my 3-year old twin girls to consistently pee in the potty, even while singing the insanity-laden toilet training songs :). I wanted to get a start on the Story Hour last week, but I hit a bit of a snag; I'm blocked a bit on how to kick it off. It should resolve itself soon, particularly since OldDrewId's character (to be introduced tomorrow night) has inspired me to write a whole section on his guy. And also thanks again from me, Dana. I've reworked all of the stuff I've gathered on WWII Artillery with a lot of your input until I'm fairly happy with it (and my players aren't... you know how players love being shot at by people they cant see). Hey man, can you pimp me out a link to some info on these? I havent heard that much RPG info about them (other than being familiar with the Return to Castle Wolfenstein computer game). [/QUOTE]
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