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D20Dazza's PC Master Thread
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<blockquote data-quote="D20Dazza" data-source="post: 2534734" data-attributes="member: 4260"><p><strong>Not in a game at the moment</strong></p><p></p><p>[code]</p><p>[b]Name[/b] Keleeiroo “Roo” Longwillow</p><p>[b]Rogue 6[/b] </p><p>[i]Elf[/i] </p><p>[b]Alignment:[/b] Neutral Good</p><p>[b]Deity:[/b] Corellon Larethian</p><p>[b]Sex:[/b] Female</p><p>[b]Height:[/b] 5 ’6”</p><p>[b]Weight:[/b] 145 lbs </p><p> </p><p>[b]Hair: [/b] Light caramel brown with flecks of red</p><p>[b]Skin:[/b] She has dusky skin and has dyed her arms a deep scarlet colour with swirls and runes of deep blue patterned across the tight skin. </p><p>[b]Eyes:[/b] Green</p><p>[b]Age:[/b] 126</p><p> </p><p>[b]Str:[/b] 14 (+2) [6 points] </p><p>[b]Dex:[/b] 19 (+4) [10 points] </p><p>[b]Con:[/b] 10 (+0) [4 points]</p><p>[b]Int:[/b] 12 (+1) [4 points] </p><p>[b]Wis:[/b] 10 (+0) [2 points] </p><p>[b]Cha:[/b] 10 (+0) [2 points] </p><p>Racial: +2 Dex; -2 Con</p><p>Level: 1x Dex</p><p></p><p>[b]Racial Abilities[/b]</p><p>Immunity to sleep effects; +2 save versus enchantment spells or effects</p><p>Low-light vision</p><p>Weapon Proficiency (longsword, rapier, longbow, shortbow)</p><p>+2 Listen, Search, Spot</p><p></p><p>[b]Class Abilities[/b] </p><p>[i]Rogue[/i]</p><p>Prof (simple; hand crossbow; rapier, shortbow; short sword)</p><p>Prof (light; no shields)</p><p>Sneak Attack +3d6</p><p>Trapfinding </p><p>Evasion– avoid “half-damage” spell damage with successful Reflex save</p><p>Trap Sense +2</p><p>Uncanny Dodge – retain Dex modifier to AC in most circumstances</p><p></p><p>[b]Hit Dice:[/b] 6d6</p><p>[b]HP:[/b] 6+ = </p><p>[b]AC:[/b] 20 (+22*) (+4 armour; +4 Dex; +2 magic) Touch – 14 (16*), Flat-footed – 16 * Trap Sense – to avoid traps</p><p>[b]ACP:[/b] 0 </p><p>[b]Init:[/b] +4 (+4 Dex) </p><p>[b]Speed:[/b] 30ft</p><p> </p><p>[b]Saves:[/b] </p><p>Fortitude + 3 [+2 base, +1 Con] </p><p>Reflex + 9 (11*) [+5 base, +4 Dex] * Trap Sense – to avoid damage from traps</p><p>Will + 2 [+2 base] </p><p> </p><p>[b]BAB/Grapple:[/b] +4/+6</p><p>[b]Melee Atk:[/b] +7 (+5/+5) Quarterstaff (1d6+3 (+2 (Str) +1 (magic))/1d6+2;x2)</p><p>[b]Melee Atk:[/b] +6 Short Sword (1d6+2 19-20/x2) </p><p>[b]Ranged Atk:[/b] +8 Shortbow (1d8; x3; 80’)</p><p> </p><p>[b]Class Skills:[/b] 8+1x4=36; 8+1x5=45 total 81</p><p></p><p>Balance 10 (4 ranks; +4 Dex; +2 Synergy)</p><p>Climb 7 (9*) (5 ranks; +2 Str) * synergy from Use Rope when climbing with a rope</p><p>Decipher Script 6 (5 ranks; +1 Int)</p><p>Disable Device 9 (11*) (5 ranks; +4 Dex) *+2 masterwork thieves tools</p><p>Escape Artist 9 (11*)(5 ranks; +4 Dex) * synergy from Use Rope if check involves rope</p><p>Hide 10 (6 ranks; +4 Dex)</p><p>Jump 10 (6 ranks; +2 Str; +2 Synergy)</p><p>Listen 5 (3 ranks; +0 Wis; +2 racial)</p><p>Move Silently 10 (6 ranks; +4 Dex)</p><p>Open Lock 10 (12*) (6 ranks; +4 Dex) *+2 masterwork thieves tools</p><p>Search 13 (7 ranks; +4 Dex; +2 Racial)</p><p>Spot 8 (6 ranks; +0 Wis; +2 Racial)</p><p>Tumble 11 (5 ranks; +4 Dex; +2 Synergy)</p><p>Use Magic Device 7 (9*) (7 ranks)* synergy from Decipher Script when using scrolls</p><p>Use Rope 9 (11*) (5 ranks; +4 Dex) * synergy from Escape Artist with checks that involve bindings</p><p></p><p>[b]Feats:[/b] </p><p>1/3/6</p><p>Two-weapon fighting</p><p>Tactile Trapsmith (Cadv) – Use Dex instead of Int for Search and Disable Device</p><p>Combat Expertise </p><p></p><p>[b]Languages:[/b] Common; Elven; Draconic</p><p></p><p>[b][u]Equipment[/u][/b] </p><p>[I]carrying capacity:[/I] 58/116/175 </p><p>[b][i]Wearing or carrying at hand[/i][/b] </p><p>[b]+2 Mithril Chain Shirt[/b] – 5250gp (12.5lbs) – [I]ACP 0 Max Dex +6 10% Magic fail[/I]</p><p>[b]+1/+1 quarterstaff – 4600gp (4lb)</p><p>[b]Backpack[/b] – 2gp (2lb)</p><p>[b]Potion Bandoleer[/b] – 6 ‘slots’; each pouch reinforced with an iron sheath – 30gp (8lbs)</p><p>[b]Wand Belt[/b] – 2 long, slender leather pouches hang either side – 15gp (3lbs)</p><p>[b]Shortbow[/b] – 30gp (2lb)</p><p>[b]40 Arrows [/b] – 2gp (6lb)</p><p>[b]Short Sword[/b] – 10gp (2lb)</p><p></p><p>[b][i]In or on containers[/i][/b] </p><p>[b]2 Potions of Cats Grace[/b] – 600gp</p><p>[b]Potion of Invisibility[/b] – 300gp</p><p>[b]Potion of Darkvision[/b] – 300gp</p><p>[b]wand of magic missiles[/b] – 750gp (50 charges)</p><p>[b]wand of cure light wounds[/b] – 750gp (50 charges)</p><p></p><p>[b]Waterskin[/b] – 1gp (4 lbs) </p><p>[b]Flint and Steel[/b] – 1 gp (--) </p><p>[b]Whetstone[/b] - 2cp (1lb)</p><p>[b]2 Sunrods[/b] - 4gp (2lb)</p><p>[b]Explorers Outfit[/b] – 10gp (8lb)</p><p>[b]masterwork thieves tools[/b] - 100gp (2lb)</p><p>Total weight carried – 56.5 lbs, light load. </p><p> </p><p>[b]Money[/b] </p><p>244-gp 10-sp 1-cp</p><p></p><p>~~~~~ </p><p>[/code]</p><p>Appearance, Personality, Background</p><p>[sblock] </p><p><strong>Appearance:</strong> She wears a tight leather skullcap and a silvery, grey shirt of chain that she has blackened with armour black. A belt of leather encircles her waist, 4 slim leather pouches dangle from the wide, tooled hide – two on each side. A simple buckle of copper keeps the band tight. Across the chain shirt stretches a tight leather bandoleer, six small pouches adhere to the leather surface, each held closed with a brass stud for ease of opening. Upon her back rests a small, compact leather backpack, similarly blackened as the armour, and buckled and buttoned in brass.</p><p></p><p>Strapped to her left thigh is a scabbard that holds a short sword with a worn, leather handle. A short bow rests across her shoulders, a quiver of arrows strapped to her right thigh. Clutched tightly in her hands is a long, straight staff, one end shod in a copper sleeve the other end shod in iron.</p><p></p><p>Her skin is dark and dusty and her arms have been stained and tattooed with scarlet and blue inks. Her eyes are a deep emerald green and her hair hangs long and straight, although she often wears it tied back in a long, intricate braid. </p><p></p><p><strong>Personality:</strong> Karooshka has always dreamt of being the greatest adventurer the world has ever known. She wants her name to be synonymous with adventuring and she’s out to prove that girls can do it just as well as guys. In fact, she strives to find different environments to test her skills in. She catalogues her life by the places she has been and people she has met. Much to the annoyance of some she peppers her conversation with “When I was in….” and “Well, did you know that in…”, making some think of her as a ‘know-it-all’. She loves fun and jokes and is slow to anger. </p><p></p><p><strong>Background:</strong> Roo, for that is the name by which her friends call her, has always travelled. Unlike most elves Roo’s father carried her with him instead of leaving her at their home. Her father had gained the trust of a spice merchant and had become the overseer of one of the company’s trade routes. He regularly travelled the route, which crossed both land and sea, to see to the safety of the trade goods. Roo revelled in the freedom and grew to be strong willed and determined. After years of travelling with her father she entreated him for leave to explore on her own and he grudgingly ascended to her pleas.</p><p></p><p>Roo’s first stop, after leaving the protection of her father, was the fabled coastal city of Stormgate. That great metropolis that was permanently ringed by a raging storm that required specially trained navigators to pilot visitors through, whether travelling by land, sea or even air. She lived in Stormgate for a little less than a year, bunking in one of the Hadozee shantytowns that nestled amongst the great wharfs that jutted like rotting teeth in to the wild grey waters of the harbour. During her time in the city she teamed up with a halfling rogue called Nimblewit. He schooled her in the basics of stealth and exploration - the rudiments of traps and how to circumvent their dangers; how to distribute ones weight to walk more quietly; how to fold ones body in to the shadows to avoid detection; and, most importantly to Roo’s mind, how to manipulate magic to her advantage.</p><p></p><p>But it was not in Roo’s nature to linger in one place long and soon she was on her way, boarding a sleek caravel called Wave Skimmer. She worked aboard the ship for about six months, all the time honing her gymnastic abilities upon the rigging and rails of the small ship as well as her combat ability in the many encounters with pirates, and abominations of the Deep.</p><p></p><p>She landed in a small city called Freeport, the largest settlement in a chain of small islands that were at the crossroads of several shipping lanes. She was entranced by the sites and stayed in the city for almost a year, exploring the city and its surrounds as well as the small islands and reefs that dotted the area.</p><p></p><p>From Freeport she again returned to the mainland but this time to the eastern coast where she had not before been. It was here that she first met The Captain. She was impressed by his steely determination and his quiet resolve. He also provided a ready source of adventure for, although she knew not his agenda, she did know that he was well travelled and that his work took him to dangerous, interesting places – and this was something that greatly interested her. She journeyed with the man, and slowly fell in love with him – although that love was never returned. Roo has been in a black mood since The Captain’s death.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2534734, member: 4260"] [b]Not in a game at the moment[/b] [code] [b]Name[/b] Keleeiroo “Roo” Longwillow [b]Rogue 6[/b] [i]Elf[/i] [b]Alignment:[/b] Neutral Good [b]Deity:[/b] Corellon Larethian [b]Sex:[/b] Female [b]Height:[/b] 5 ’6” [b]Weight:[/b] 145 lbs [b]Hair: [/b] Light caramel brown with flecks of red [b]Skin:[/b] She has dusky skin and has dyed her arms a deep scarlet colour with swirls and runes of deep blue patterned across the tight skin. [b]Eyes:[/b] Green [b]Age:[/b] 126 [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 19 (+4) [10 points] [b]Con:[/b] 10 (+0) [4 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 10 (+0) [2 points] Racial: +2 Dex; -2 Con Level: 1x Dex [b]Racial Abilities[/b] Immunity to sleep effects; +2 save versus enchantment spells or effects Low-light vision Weapon Proficiency (longsword, rapier, longbow, shortbow) +2 Listen, Search, Spot [b]Class Abilities[/b] [i]Rogue[/i] Prof (simple; hand crossbow; rapier, shortbow; short sword) Prof (light; no shields) Sneak Attack +3d6 Trapfinding Evasion– avoid “half-damage” spell damage with successful Reflex save Trap Sense +2 Uncanny Dodge – retain Dex modifier to AC in most circumstances [b]Hit Dice:[/b] 6d6 [b]HP:[/b] 6+ = [b]AC:[/b] 20 (+22*) (+4 armour; +4 Dex; +2 magic) Touch – 14 (16*), Flat-footed – 16 * Trap Sense – to avoid traps [b]ACP:[/b] 0 [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude + 3 [+2 base, +1 Con] Reflex + 9 (11*) [+5 base, +4 Dex] * Trap Sense – to avoid damage from traps Will + 2 [+2 base] [b]BAB/Grapple:[/b] +4/+6 [b]Melee Atk:[/b] +7 (+5/+5) Quarterstaff (1d6+3 (+2 (Str) +1 (magic))/1d6+2;x2) [b]Melee Atk:[/b] +6 Short Sword (1d6+2 19-20/x2) [b]Ranged Atk:[/b] +8 Shortbow (1d8; x3; 80’) [b]Class Skills:[/b] 8+1x4=36; 8+1x5=45 total 81 Balance 10 (4 ranks; +4 Dex; +2 Synergy) Climb 7 (9*) (5 ranks; +2 Str) * synergy from Use Rope when climbing with a rope Decipher Script 6 (5 ranks; +1 Int) Disable Device 9 (11*) (5 ranks; +4 Dex) *+2 masterwork thieves tools Escape Artist 9 (11*)(5 ranks; +4 Dex) * synergy from Use Rope if check involves rope Hide 10 (6 ranks; +4 Dex) Jump 10 (6 ranks; +2 Str; +2 Synergy) Listen 5 (3 ranks; +0 Wis; +2 racial) Move Silently 10 (6 ranks; +4 Dex) Open Lock 10 (12*) (6 ranks; +4 Dex) *+2 masterwork thieves tools Search 13 (7 ranks; +4 Dex; +2 Racial) Spot 8 (6 ranks; +0 Wis; +2 Racial) Tumble 11 (5 ranks; +4 Dex; +2 Synergy) Use Magic Device 7 (9*) (7 ranks)* synergy from Decipher Script when using scrolls Use Rope 9 (11*) (5 ranks; +4 Dex) * synergy from Escape Artist with checks that involve bindings [b]Feats:[/b] 1/3/6 Two-weapon fighting Tactile Trapsmith (Cadv) – Use Dex instead of Int for Search and Disable Device Combat Expertise [b]Languages:[/b] Common; Elven; Draconic [b][u]Equipment[/u][/b] [I]carrying capacity:[/I] 58/116/175 [b][i]Wearing or carrying at hand[/i][/b] [b]+2 Mithril Chain Shirt[/b] – 5250gp (12.5lbs) – [I]ACP 0 Max Dex +6 10% Magic fail[/I] [b]+1/+1 quarterstaff – 4600gp (4lb) [b]Backpack[/b] – 2gp (2lb) [b]Potion Bandoleer[/b] – 6 ‘slots’; each pouch reinforced with an iron sheath – 30gp (8lbs) [b]Wand Belt[/b] – 2 long, slender leather pouches hang either side – 15gp (3lbs) [b]Shortbow[/b] – 30gp (2lb) [b]40 Arrows [/b] – 2gp (6lb) [b]Short Sword[/b] – 10gp (2lb) [b][i]In or on containers[/i][/b] [b]2 Potions of Cats Grace[/b] – 600gp [b]Potion of Invisibility[/b] – 300gp [b]Potion of Darkvision[/b] – 300gp [b]wand of magic missiles[/b] – 750gp (50 charges) [b]wand of cure light wounds[/b] – 750gp (50 charges) [b]Waterskin[/b] – 1gp (4 lbs) [b]Flint and Steel[/b] – 1 gp (--) [b]Whetstone[/b] - 2cp (1lb) [b]2 Sunrods[/b] - 4gp (2lb) [b]Explorers Outfit[/b] – 10gp (8lb) [b]masterwork thieves tools[/b] - 100gp (2lb) Total weight carried – 56.5 lbs, light load. [b]Money[/b] 244-gp 10-sp 1-cp ~~~~~ [/code] Appearance, Personality, Background [sblock] [b]Appearance:[/b] She wears a tight leather skullcap and a silvery, grey shirt of chain that she has blackened with armour black. A belt of leather encircles her waist, 4 slim leather pouches dangle from the wide, tooled hide – two on each side. A simple buckle of copper keeps the band tight. Across the chain shirt stretches a tight leather bandoleer, six small pouches adhere to the leather surface, each held closed with a brass stud for ease of opening. Upon her back rests a small, compact leather backpack, similarly blackened as the armour, and buckled and buttoned in brass. Strapped to her left thigh is a scabbard that holds a short sword with a worn, leather handle. A short bow rests across her shoulders, a quiver of arrows strapped to her right thigh. Clutched tightly in her hands is a long, straight staff, one end shod in a copper sleeve the other end shod in iron. Her skin is dark and dusty and her arms have been stained and tattooed with scarlet and blue inks. Her eyes are a deep emerald green and her hair hangs long and straight, although she often wears it tied back in a long, intricate braid. [b]Personality:[/b] Karooshka has always dreamt of being the greatest adventurer the world has ever known. She wants her name to be synonymous with adventuring and she’s out to prove that girls can do it just as well as guys. In fact, she strives to find different environments to test her skills in. She catalogues her life by the places she has been and people she has met. Much to the annoyance of some she peppers her conversation with “When I was in….” and “Well, did you know that in…”, making some think of her as a ‘know-it-all’. She loves fun and jokes and is slow to anger. [b]Background:[/b] Roo, for that is the name by which her friends call her, has always travelled. Unlike most elves Roo’s father carried her with him instead of leaving her at their home. Her father had gained the trust of a spice merchant and had become the overseer of one of the company’s trade routes. He regularly travelled the route, which crossed both land and sea, to see to the safety of the trade goods. Roo revelled in the freedom and grew to be strong willed and determined. After years of travelling with her father she entreated him for leave to explore on her own and he grudgingly ascended to her pleas. Roo’s first stop, after leaving the protection of her father, was the fabled coastal city of Stormgate. That great metropolis that was permanently ringed by a raging storm that required specially trained navigators to pilot visitors through, whether travelling by land, sea or even air. She lived in Stormgate for a little less than a year, bunking in one of the Hadozee shantytowns that nestled amongst the great wharfs that jutted like rotting teeth in to the wild grey waters of the harbour. During her time in the city she teamed up with a halfling rogue called Nimblewit. He schooled her in the basics of stealth and exploration - the rudiments of traps and how to circumvent their dangers; how to distribute ones weight to walk more quietly; how to fold ones body in to the shadows to avoid detection; and, most importantly to Roo’s mind, how to manipulate magic to her advantage. But it was not in Roo’s nature to linger in one place long and soon she was on her way, boarding a sleek caravel called Wave Skimmer. She worked aboard the ship for about six months, all the time honing her gymnastic abilities upon the rigging and rails of the small ship as well as her combat ability in the many encounters with pirates, and abominations of the Deep. She landed in a small city called Freeport, the largest settlement in a chain of small islands that were at the crossroads of several shipping lanes. She was entranced by the sites and stayed in the city for almost a year, exploring the city and its surrounds as well as the small islands and reefs that dotted the area. From Freeport she again returned to the mainland but this time to the eastern coast where she had not before been. It was here that she first met The Captain. She was impressed by his steely determination and his quiet resolve. He also provided a ready source of adventure for, although she knew not his agenda, she did know that he was well travelled and that his work took him to dangerous, interesting places – and this was something that greatly interested her. She journeyed with the man, and slowly fell in love with him – although that love was never returned. Roo has been in a black mood since The Captain’s death. [/sblock] [/QUOTE]
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