Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
D20Dazza's PC Master Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D20Dazza" data-source="post: 2534765" data-attributes="member: 4260"><p><strong>Bekath's Progeny (Iron Heros)</strong></p><p></p><p>[sblock]<span style="color: DarkOrange"><strong>Jek Kel'Drek</strong></span></p><p>human man-at-arms 3; </p><p>medium humaniod (human);</p><p><strong>Init </strong> +3; <strong>Senses </strong> Listen +8, Spot +8;</p><p><strong>Languages</strong>: Common, Sea Speech, First Speech, Gray Speech.</p><p>----------------------------</p><p><strong>AC </strong> 16, active 6 (+3 BdB; +3 Dex), passive 0, +6 AoO <span style="font-size: 9px">when moving through or out of a threatened area (Mobility (2))</span></p><p><strong>DR</strong>: 1d2/magic</p><p><strong>HP</strong> 10 (HD 1d4+6)</p><p><strong>RP</strong> 10</p><p><strong>Fort </strong> +3, <strong>Ref </strong> +6, <strong>Will </strong> +5</p><p>----------------------------</p><p><strong>Spd </strong> 30'</p><p></p><p><strong>Melee</strong></p><p><em>sap</em> +6 (1d3 (non-lethal), x2)</p><p><em>warhammer</em> +6 (1d8, x3)</p><p><em>short sword</em> +6 (1d6,19-20/x2</p><p><em>whip</em> +2 (1d3 (non-lethal), X2) (Exotic)</p><p><strong>Ranged</strong></p><p><em>shortspear</em> +6 (1d6, X2, 20')</p><p></p><p><strong>Attack Options</strong>: Lithe Acrobat - <span style="font-size: 9px">Tumble normal speed</span>, Bravo - <span style="font-size: 9px">+1d6 sneak attack</span>, Mobility (2) - <span style="font-size: 9px">+6 AC against AoO when moving in threatened area</span>, Tactics of the Mind (1) - <span style="font-size: 9px">use Int bonus for ranged and melee attacks</span>; Quick Draw - <span style="font-size: 9px">Draw weapon as free action or hidden weapon as move action</span>; Improved Disarm (2) - <span style="font-size: 9px">Disarm attempt provokes not attack of opportunity, cannot be disarmed in turn</span>.</p><p><strong>Base Atk </strong> +3, Grapple +6 </p><p><strong>Combat Gear</strong>: sap, warhammer, short sword, whip, shortspear</p><p>----------------------------</p><p><strong>Abilities</strong>: Str 10 (+0), Dex 17 (+3), Con 11 (+0), Int 17 (+3), Wis 15 (+2), Cha 10 (+0).</p><p></p><p><strong>XP</strong>: 3300</p><p></p><p><strong>Traits</strong>: Lithe Acrobat <span style="font-size: 9px">(+2 Tumble; tumble normal speed)</span>, City Rat <span style="font-size: 9px">(Survival (city) +2; Bravo +1d6 sneak attack)</span></p><p></p><p><strong>Feats</strong>: All simple and martial weapons, all armor, and all shields; Mobility (2) - <span style="font-size: 9px">+6 AC against AoO when moving in threatened area</span>, Tactics of the Mind (1) - <span style="font-size: 9px">use Int bonus for ranged and melee attacks</span>; Quick Draw - <span style="font-size: 9px">Draw weapon as free action or hidden weapon as move action</span>; Improved Disarm (2) - <span style="font-size: 9px">Disarm attempt provokes not attack of opportunity, cannot be disarmed in turn</span>.</p><p></p><p><strong>Skills</strong>:</p><p>Agility 6 (Balance (Dex) +9, Escape Artist (Dex) +9, Tumble (Dex) +11);</p><p>Perception 6 (Listen (Wis) +8, Search (Int) +9, Sense Motive (Wis) +8, Spot (Wis) +8);</p><p>Stealth 6 (Hide (Dex) +9, Move Silently (Dex) +9);</p><p>Heal (Wis) +8;</p><p>Jump (str) +6;</p><p>Knowledge (Local) (Int) +5;</p><p>Knowledge (Arcana) (Int) +5;</p><p>Sleight of Hand (Dex) +7;</p><p>Spellcraft (Int) +7;</p><p>Survival (Int) +9 (city +9).</p><p></p><p><strong>Possessions</strong>: leather armor (10gp, 15lbs), sap (1gp, 2 lbs), warhammer (12gp, 5lbs), short sword (10gp, 2lbs), whip (1gp, 2lbs), short spear (1gp, 3lbs), Adventurer's Outfit (2lbs), flint and steel (1gp), signal whistle (8sp), belt pouch (1gp. <span style="font-size: 9px">1/2</span>lb) 70 gp 2sp</p><p><strong>Encumbrance</strong>: 31<span style="font-size: 9px">1/2</span>lbs; Load: Light (33lbs)</p><p>---------------------------- [/sblock]</p><p><strong>Description:</strong> Jek is a slight, wiry lad with long, shaggy sandy-blonde hair, one green eye and one blue, a smattering of freckles that dance across his broken nose and cheeks and a scar across his lower face that makes him appear as though he is always leering.</p><p></p><p><strong>Personality:</strong> Jek is inquisitive and tough, he takes no nonsense and will not be bullied. He has a fascination for the arcane arts and is awed by those that know how to harness the power. He loves life with a passion and lives his life to the fullest. He is always looking for something fun to do and gets bored and side tracked quickly. He loves a good joke, the company of women, and reading. He carries himself with a confident swagger.</p><p></p><p><strong>History:</strong> Jek works at the Slavering Dog, a rowdy tavern near the docks of Silahin, that has a main bar for the sailors and a Gentleman's Retreat for the ships captains, arcanists and the occasional noble. He usually works nights as part of the security team, tag-teaming with a hulking behemoth aptly known as Ogre. The wiry boy has worked at the inn all of his 17 years. He was born of the tavern keepers daughter, Leila, who still works in the kitchens.</p><p></p><p>He has learnt to fight well in confined spaces and uses his agility to his advantage, trying to maneoveur in to a position to take advantage of his larger ally. He has learnt to fight with a number of weapons, often having to improvise with what is available in the bar. He has also had to learn how to subdue his foes rather than kill as the Captains often take a dim view of their sailors being killed in a bar fight. Jek hasn't had it all his own way though, he has been knocked around more than once and has the scars to prove it.</p><p></p><p>He is a thinker though and likes to spend his spare time studying in the Gentleman's Retreat where he has been able to pickup the odd bit of mystical lore. If he is not in the Retreat he is out prowling the streets of Silahin, picking up women, brawling with other drunkards and generally making a nuisance of himself. He has been spoken to on more than one occassion by the town constabulary with the last warning apparently being his last. Sergeant Collop's last words still ring in his ears<span style="color: DarkRed"> "That's it me'boyo the last time, I catch ye once more and at worst it's the army for ye"</span></p><p></p><p>Jek has had no experience outside Silahin.</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2534765, member: 4260"] [b]Bekath's Progeny (Iron Heros)[/b] [sblock][COLOR=DarkOrange][B]Jek Kel'Drek[/B][/COLOR] human man-at-arms 3; medium humaniod (human); [B]Init [/B] +3; [B]Senses [/B] Listen +8, Spot +8; [B]Languages[/B]: Common, Sea Speech, First Speech, Gray Speech. ---------------------------- [B]AC [/B] 16, active 6 (+3 BdB; +3 Dex), passive 0, +6 AoO [SIZE=1]when moving through or out of a threatened area (Mobility (2))[/SIZE] [B]DR[/B]: 1d2/magic [B]HP[/B] 10 (HD 1d4+6) [B]RP[/B] 10 [B]Fort [/B] +3, [B]Ref [/B] +6, [B]Will [/B] +5 ---------------------------- [B]Spd [/B] 30' [B]Melee[/B] [I]sap[/I] +6 (1d3 (non-lethal), x2) [I]warhammer[/I] +6 (1d8, x3) [I]short sword[/I] +6 (1d6,19-20/x2 [I]whip[/I] +2 (1d3 (non-lethal), X2) (Exotic) [B]Ranged[/B] [I]shortspear[/I] +6 (1d6, X2, 20') [B]Attack Options[/B]: Lithe Acrobat - [SIZE=1]Tumble normal speed[/SIZE], Bravo - [SIZE=1]+1d6 sneak attack[/SIZE], Mobility (2) - [SIZE=1]+6 AC against AoO when moving in threatened area[/SIZE], Tactics of the Mind (1) - [SIZE=1]use Int bonus for ranged and melee attacks[/SIZE]; Quick Draw - [SIZE=1]Draw weapon as free action or hidden weapon as move action[/SIZE]; Improved Disarm (2) - [SIZE=1]Disarm attempt provokes not attack of opportunity, cannot be disarmed in turn[/SIZE]. [B]Base Atk [/B] +3, Grapple +6 [B]Combat Gear[/B]: sap, warhammer, short sword, whip, shortspear ---------------------------- [B]Abilities[/B]: Str 10 (+0), Dex 17 (+3), Con 11 (+0), Int 17 (+3), Wis 15 (+2), Cha 10 (+0). [B]XP[/B]: 3300 [B]Traits[/B]: Lithe Acrobat [SIZE=1](+2 Tumble; tumble normal speed)[/SIZE], City Rat [SIZE=1](Survival (city) +2; Bravo +1d6 sneak attack)[/SIZE] [B]Feats[/B]: All simple and martial weapons, all armor, and all shields; Mobility (2) - [SIZE=1]+6 AC against AoO when moving in threatened area[/SIZE], Tactics of the Mind (1) - [SIZE=1]use Int bonus for ranged and melee attacks[/SIZE]; Quick Draw - [SIZE=1]Draw weapon as free action or hidden weapon as move action[/SIZE]; Improved Disarm (2) - [SIZE=1]Disarm attempt provokes not attack of opportunity, cannot be disarmed in turn[/SIZE]. [B]Skills[/B]: Agility 6 (Balance (Dex) +9, Escape Artist (Dex) +9, Tumble (Dex) +11); Perception 6 (Listen (Wis) +8, Search (Int) +9, Sense Motive (Wis) +8, Spot (Wis) +8); Stealth 6 (Hide (Dex) +9, Move Silently (Dex) +9); Heal (Wis) +8; Jump (str) +6; Knowledge (Local) (Int) +5; Knowledge (Arcana) (Int) +5; Sleight of Hand (Dex) +7; Spellcraft (Int) +7; Survival (Int) +9 (city +9). [B]Possessions[/B]: leather armor (10gp, 15lbs), sap (1gp, 2 lbs), warhammer (12gp, 5lbs), short sword (10gp, 2lbs), whip (1gp, 2lbs), short spear (1gp, 3lbs), Adventurer's Outfit (2lbs), flint and steel (1gp), signal whistle (8sp), belt pouch (1gp. [SIZE=1]1/2[/SIZE]lb) 70 gp 2sp [B]Encumbrance[/B]: 31[SIZE=1]1/2[/SIZE]lbs; Load: Light (33lbs) ---------------------------- [/sblock] [B]Description:[/B] Jek is a slight, wiry lad with long, shaggy sandy-blonde hair, one green eye and one blue, a smattering of freckles that dance across his broken nose and cheeks and a scar across his lower face that makes him appear as though he is always leering. [B]Personality:[/B] Jek is inquisitive and tough, he takes no nonsense and will not be bullied. He has a fascination for the arcane arts and is awed by those that know how to harness the power. He loves life with a passion and lives his life to the fullest. He is always looking for something fun to do and gets bored and side tracked quickly. He loves a good joke, the company of women, and reading. He carries himself with a confident swagger. [B]History:[/B] Jek works at the Slavering Dog, a rowdy tavern near the docks of Silahin, that has a main bar for the sailors and a Gentleman's Retreat for the ships captains, arcanists and the occasional noble. He usually works nights as part of the security team, tag-teaming with a hulking behemoth aptly known as Ogre. The wiry boy has worked at the inn all of his 17 years. He was born of the tavern keepers daughter, Leila, who still works in the kitchens. He has learnt to fight well in confined spaces and uses his agility to his advantage, trying to maneoveur in to a position to take advantage of his larger ally. He has learnt to fight with a number of weapons, often having to improvise with what is available in the bar. He has also had to learn how to subdue his foes rather than kill as the Captains often take a dim view of their sailors being killed in a bar fight. Jek hasn't had it all his own way though, he has been knocked around more than once and has the scars to prove it. He is a thinker though and likes to spend his spare time studying in the Gentleman's Retreat where he has been able to pickup the odd bit of mystical lore. If he is not in the Retreat he is out prowling the streets of Silahin, picking up women, brawling with other drunkards and generally making a nuisance of himself. He has been spoken to on more than one occassion by the town constabulary with the last warning apparently being his last. Sergeant Collop's last words still ring in his ears[COLOR=DarkRed] "That's it me'boyo the last time, I catch ye once more and at worst it's the army for ye"[/COLOR] Jek has had no experience outside Silahin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20Dazza's PC Master Thread
Top