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D20Dazza's PC Master Thread
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<blockquote data-quote="D20Dazza" data-source="post: 2678431" data-attributes="member: 4260"><p><strong>Glandred, Shield Maiden of Azerkyn - The House of Rath</strong></p><p></p><p><strong>Glandred, Shield Maiden of Azerkyn</strong> </p><p><strong>Dwarf <span style="font-size: 9px">(Shield)</span> Fighter 1</strong> </p><p><em>Medium Humanoid</em> </p><p><strong>Alignment:</strong> Neutral Good </p><p><strong>Deity:</strong> Haela Brightaxe <span style="font-size: 9px">(Lady of the Fray, Luckmaiden)</span></p><p><strong>Region:</strong> Cormyr, Eagle Peak, Storm Horns <span style="font-size: 9px">(hamlet, 153; FRCS 112)</span></p><p><strong>Sex:</strong> female</p><p><strong>Height:</strong> 4’7” </p><p><strong>Weight:</strong> 132 lbs </p><p><strong>Skin: </strong> Dark, almost red tone </p><p> </p><p><strong>Hair: </strong> Flame red</p><p><strong>Eyes:</strong> Orange </p><p><strong>Age:</strong> 121 </p><p> </p><p><strong>Str:</strong> 16 (+3) [10 points] </p><p><strong>Dex:</strong> 10 (0) [2 points] </p><p><strong>Con:</strong> 16 (+3) [6 points]</p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 9 (-1) [1 points] </p><p><strong>Cha:</strong> 8 (-1) [2 points] </p><p> * +2 con; -2 Cha</p><p></p><p><strong>Racial Abilities</strong></p><p>Darkvision 60'</p><p>Stonecunning</p><p>Weapon Familiarity - <span style="font-size: 9px">dwarven urgoshes and waraxes</span></p><p>Stability - <span style="font-size: 9px">+4 to resist bull rush and trip attempts when standing on the ground</span></p><p></p><p><strong>Class Abilities</strong> </p><p>proficient with all simple and marial weapons</p><p>proficient with all armour and shields</p><p>bonus feat</p><p></p><p><strong>Hit Dice:</strong> 1d10 </p><p><strong>HP:</strong> 13</p><p><strong>AC:</strong> 17 (+0 Dex, +7) Touch – 10, Flat-footed – 17</p><p><strong>ACP:</strong> -5</p><p><strong>Init:</strong> +4 (+0 Dex, +4 Improved Initiative) </p><p><strong>Speed:</strong> 15ft </p><p>*+4 dodge bonus to AC vs giants</p><p></p><p><strong>Saves:</strong> </p><p>Fortitude + 5 [2 base, +3 Con] </p><p>Reflex 0 [+0 base, +0 Dex] </p><p>Will -1 [+0 base, -1 Wis] </p><p>*+4 vs fire effects (Azerblood); +2 vs poison (dwarf); +2 vs spells and spell effects (dwarf)</p><p></p><p><strong>BAB/Grapple:</strong> +1/+4</p><p><strong>Melee Atk:</strong> +4 Dagger (1d4, 19-20/x2)</p><p><strong>Melee Atk:</strong> +4 Flail (1d8, x2) </p><p><strong>Melee Atk:</strong> +4 Long Sword (1d8, 19-20/x2)</p><p><strong>Ranged Atk:</strong> +1 Light Crossbow (1d8, 19-20/x2, 80')</p><p>* +1 attacks vs orcs and goblinoids (dwarf)</p><p></p><p><strong>Class Skills:</strong> 12</p><p>Climb 2 [4 ranks, +3 Str, -5 ACP]</p><p>Craft (weaponsmithing) 6 [4 ranks, +1 Int, +1 Azerblood]</p><p>Handle Animal -1 [0 ranks, -1 Chr]</p><p>Intimidate -1 [0 ranks, -1 Chr]</p><p>Jump 2 [4 ranks, +3 Str, -5 ACP]</p><p>Ride 0 [+0 Dex]</p><p>Swim -7 [0 ranks, +3 Str, -10 ACP]</p><p>*+2 Appraise (stone or metal) (dwarf); +2 Craft (stone or metal) (dwarf)</p><p></p><p><strong>Feats:</strong> </p><p>Azerblood - <span style="font-size: 9px">descendant of Clan Azerkyn - +4 saves versus fire effects, +1 craft (armoursmithing, blacksmithing and weaponsmithing)</span></p><p>Improved Initiative - <span style="font-size: 9px">+4 initiative</span></p><p></p><p><strong>Languages:</strong> Dwarf, Common, Ignan</p><p> </p><p><strong><u>Equipment</u></strong> </p><p> </p><p><strong><em>Wearing or carrying at hand</em></strong> </p><p><strong>Masterwork Banded Mail <span style="font-size: 9px">(regional)</span></strong> – 0 gp (35 lbs) </p><p><strong>Masterwork Light Steel Shield</strong> - 159 gp (6 lb)</p><p><strong>Dagger</strong> - 2 gp (1lb)</p><p><strong>Flail</strong> – 8 gp (5 lbs) <span style="font-size: 9px">(Bludgeoning)</span></p><p><strong>Light Crossbow</strong> - 35 gp (4lb)</p><p><strong>20 bolts</strong> - 2 gp (4lb)</p><p><strong>Long Sword</strong> - 15 gp (4lb) <span style="font-size: 9px">(Slashing)</span></p><p></p><p><strong><em>In or on containers</em></strong> </p><p><strong>Backpack</strong> - 2gp (2 lbs) </p><p><strong>Waterskin</strong> – 1gp (4 lbs) </p><p><strong>Flint and Steel</strong> – 1 gp (--) </p><p><strong>Whetstone</strong> - 2cp (1lb)</p><p><strong>Bedroll</strong> - 1sp (5lb)</p><p><em><strong>20 days Iron Rations</strong> - 10 (0lb)</em> <span style="font-size: 9px">(consumed in the trip from the Storm Horns)</span></p><p></p><p>Total weight carried – 69 lbs, light load. </p><p> </p><p><strong>Money</strong> </p><p>2gp 3 sp 8 cp</p><p></p><p>~~~~~ </p><p> </p><p><strong>Appearance:</strong> Glandred is well muscled with bronze, almost red skin. Her hair is worn long and, like the downy growth upon her cheeks, is a fiery orange in color. Her eyes are dark, almost black with pale yellow pupils. She favours dark colours, particularly mauves, purples, reds, blues and deep oranges and yellows. She carries herself with a swaggering confidence gained through the knowledge that she seems to finally be in control of her own destiny.</p><p></p><p><strong>Personality:</strong> Glandred is a little confused. There seems to be large chunks of her memory that are missing. She doesn't have any idea what happened previous to the last year and she acts accordingly. She is a little paranoid, seeing a threat behind every shadow, she is cautious around strangers though always ready to take matters into her own hands. She is impatient and hates standing in ques or large crowds. If she trusts someone she trusts them implicitly, and can be easily led by such individuals.</p><p></p><p><strong>Background:</strong> <em>Glandred literally translates as Forgotten or Lost Maiden <span style="font-size: 9px">(RoS 25)</span>. </em> Glandred has no idea as to her past. She woke up just over a year ago high in the Storm Horns battered and bruised. She wandered for a couple of days before, half dead, she stumbled into Eagle Peak. She had no possessions and no money and so was forced to work for the human smith Belden for a year and a day in return for lodgings, a stipend and a little equipment once the tenure was over.</p><p></p><p>Glandred proved to be a great asset to Belden and secretly he squirreled away a portion of the money he made from her wares. After the term of the contract was up Belden presented Glandred with a suit of mail and her share of the takings from the year. Glandred, although moved to tears by the friendship of Belden, had resolved to depart as soon as she could so she could try and solve the mystery of her past.</p><p></p><p>Glandred said her goodbyes to Belden not more than 3 weeks ago and has slowly made her way out of the Storm Horns and through Cormyr since. She has been in Wheedon for only a week and is starting to run low on funds. She is reluctant to get a job at another smithy so soon after leaving her last job and so is looking for a more direct means to earn some money, and a chance to practice her martial skills.</p><p></p><p>Note: She recalls her surname but not the signifigance of its meaning.</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2678431, member: 4260"] [b]Glandred, Shield Maiden of Azerkyn - The House of Rath[/b] [b]Glandred, Shield Maiden of Azerkyn[/b] [b]Dwarf [SIZE=1](Shield)[/SIZE] Fighter 1[/b] [i]Medium Humanoid[/i] [b]Alignment:[/b] Neutral Good [b]Deity:[/b] Haela Brightaxe [SIZE=1](Lady of the Fray, Luckmaiden)[/SIZE] [b]Region:[/b] Cormyr, Eagle Peak, Storm Horns [SIZE=1](hamlet, 153; FRCS 112)[/SIZE] [b]Sex:[/b] female [b]Height:[/b] 4’7” [b]Weight:[/b] 132 lbs [b]Skin: [/b] Dark, almost red tone [b]Hair: [/b] Flame red [b]Eyes:[/b] Orange [b]Age:[/b] 121 [b]Str:[/b] 16 (+3) [10 points] [b]Dex:[/b] 10 (0) [2 points] [b]Con:[/b] 16 (+3) [6 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 9 (-1) [1 points] [b]Cha:[/b] 8 (-1) [2 points] * +2 con; -2 Cha [b]Racial Abilities[/b] Darkvision 60' Stonecunning Weapon Familiarity - [SIZE=1]dwarven urgoshes and waraxes[/SIZE] Stability - [SIZE=1]+4 to resist bull rush and trip attempts when standing on the ground[/SIZE] [b]Class Abilities[/b] proficient with all simple and marial weapons proficient with all armour and shields bonus feat [b]Hit Dice:[/b] 1d10 [b]HP:[/b] 13 [b]AC:[/b] 17 (+0 Dex, +7) Touch – 10, Flat-footed – 17 [b]ACP:[/b] -5 [b]Init:[/b] +4 (+0 Dex, +4 Improved Initiative) [b]Speed:[/b] 15ft *+4 dodge bonus to AC vs giants [b]Saves:[/b] Fortitude + 5 [2 base, +3 Con] Reflex 0 [+0 base, +0 Dex] Will -1 [+0 base, -1 Wis] *+4 vs fire effects (Azerblood); +2 vs poison (dwarf); +2 vs spells and spell effects (dwarf) [b]BAB/Grapple:[/b] +1/+4 [b]Melee Atk:[/b] +4 Dagger (1d4, 19-20/x2) [b]Melee Atk:[/b] +4 Flail (1d8, x2) [b]Melee Atk:[/b] +4 Long Sword (1d8, 19-20/x2) [b]Ranged Atk:[/b] +1 Light Crossbow (1d8, 19-20/x2, 80') * +1 attacks vs orcs and goblinoids (dwarf) [b]Class Skills:[/b] 12 Climb 2 [4 ranks, +3 Str, -5 ACP] Craft (weaponsmithing) 6 [4 ranks, +1 Int, +1 Azerblood] Handle Animal -1 [0 ranks, -1 Chr] Intimidate -1 [0 ranks, -1 Chr] Jump 2 [4 ranks, +3 Str, -5 ACP] Ride 0 [+0 Dex] Swim -7 [0 ranks, +3 Str, -10 ACP] *+2 Appraise (stone or metal) (dwarf); +2 Craft (stone or metal) (dwarf) [b]Feats:[/b] Azerblood - [SIZE=1]descendant of Clan Azerkyn - +4 saves versus fire effects, +1 craft (armoursmithing, blacksmithing and weaponsmithing)[/SIZE] Improved Initiative - [SIZE=1]+4 initiative[/SIZE] [b]Languages:[/b] Dwarf, Common, Ignan [b][u]Equipment[/u][/b] [b][i]Wearing or carrying at hand[/i][/b] [b]Masterwork Banded Mail [SIZE=1](regional)[/SIZE][/b] – 0 gp (35 lbs) [b]Masterwork Light Steel Shield[/b] - 159 gp (6 lb) [b]Dagger[/b] - 2 gp (1lb) [b]Flail[/b] – 8 gp (5 lbs) [SIZE=1](Bludgeoning)[/SIZE] [b]Light Crossbow[/b] - 35 gp (4lb) [b]20 bolts[/b] - 2 gp (4lb) [b]Long Sword[/b] - 15 gp (4lb) [SIZE=1](Slashing)[/SIZE] [b][i]In or on containers[/i][/b] [b]Backpack[/b] - 2gp (2 lbs) [b]Waterskin[/b] – 1gp (4 lbs) [b]Flint and Steel[/b] – 1 gp (--) [b]Whetstone[/b] - 2cp (1lb) [b]Bedroll[/b] - 1sp (5lb) [I][b]20 days Iron Rations[/b] - 10 (0lb)[/I] [SIZE=1](consumed in the trip from the Storm Horns)[/SIZE] Total weight carried – 69 lbs, light load. [b]Money[/b] 2gp 3 sp 8 cp ~~~~~ [b]Appearance:[/b] Glandred is well muscled with bronze, almost red skin. Her hair is worn long and, like the downy growth upon her cheeks, is a fiery orange in color. Her eyes are dark, almost black with pale yellow pupils. She favours dark colours, particularly mauves, purples, reds, blues and deep oranges and yellows. She carries herself with a swaggering confidence gained through the knowledge that she seems to finally be in control of her own destiny. [b]Personality:[/b] Glandred is a little confused. There seems to be large chunks of her memory that are missing. She doesn't have any idea what happened previous to the last year and she acts accordingly. She is a little paranoid, seeing a threat behind every shadow, she is cautious around strangers though always ready to take matters into her own hands. She is impatient and hates standing in ques or large crowds. If she trusts someone she trusts them implicitly, and can be easily led by such individuals. [b]Background:[/b] [I]Glandred literally translates as Forgotten or Lost Maiden [SIZE=1](RoS 25)[/SIZE]. [/I] Glandred has no idea as to her past. She woke up just over a year ago high in the Storm Horns battered and bruised. She wandered for a couple of days before, half dead, she stumbled into Eagle Peak. She had no possessions and no money and so was forced to work for the human smith Belden for a year and a day in return for lodgings, a stipend and a little equipment once the tenure was over. Glandred proved to be a great asset to Belden and secretly he squirreled away a portion of the money he made from her wares. After the term of the contract was up Belden presented Glandred with a suit of mail and her share of the takings from the year. Glandred, although moved to tears by the friendship of Belden, had resolved to depart as soon as she could so she could try and solve the mystery of her past. Glandred said her goodbyes to Belden not more than 3 weeks ago and has slowly made her way out of the Storm Horns and through Cormyr since. She has been in Wheedon for only a week and is starting to run low on funds. She is reluctant to get a job at another smithy so soon after leaving her last job and so is looking for a more direct means to earn some money, and a chance to practice her martial skills. Note: She recalls her surname but not the signifigance of its meaning. [/QUOTE]
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