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d20M 2e: Wish lists
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1535913" data-attributes="member: 710"><p>I have no real problems with D20 Modern, except none we haven`t houserule in our group. (Which is Fast Hero Class Defense Progression, which doesn`t start at +3, but +1, and than advances each level until it reaches the same number than the original progression; and nonlethal damage.)</p><p></p><p>Some things I would change/add: </p><p></p><p>Action Point Mechanic: </p><p>I like the base idea, what I don`t like is that you have a limited amount that does only replenish if you gain a level. I would prefer another mechanic, maybe, to borrow from D20 Farsccape (not every rule presented their is bad...), something like Control Points. </p><p>(Basically working like Hitpoints, but used to fuel spells, powers, special abilities and so on)</p><p></p><p>For a game I might try in some time, I would have prefered another psionic power system - maybe a mix from AU magic and Psionic Powers, though it is difficult to describe what I am really aiming at. </p><p>Generally maybe at least one alternative low-magic/psionic system. (No Fireballs and similar spells, more subtle, without making it useless) Possibly such a system should be feat- & and skillbased. </p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1535913, member: 710"] I have no real problems with D20 Modern, except none we haven`t houserule in our group. (Which is Fast Hero Class Defense Progression, which doesn`t start at +3, but +1, and than advances each level until it reaches the same number than the original progression; and nonlethal damage.) Some things I would change/add: Action Point Mechanic: I like the base idea, what I don`t like is that you have a limited amount that does only replenish if you gain a level. I would prefer another mechanic, maybe, to borrow from D20 Farsccape (not every rule presented their is bad...), something like Control Points. (Basically working like Hitpoints, but used to fuel spells, powers, special abilities and so on) For a game I might try in some time, I would have prefered another psionic power system - maybe a mix from AU magic and Psionic Powers, though it is difficult to describe what I am really aiming at. Generally maybe at least one alternative low-magic/psionic system. (No Fireballs and similar spells, more subtle, without making it useless) Possibly such a system should be feat- & and skillbased. Mustrum Ridcully [/QUOTE]
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